The armor on Cerellia will probably continue to change over time as I continue to explore armor design options within my limited knowledge pool.
There's still time to vote in this vote thingy!
Pyre has pulled ahead as of this writing! Which is fun. Vampire Pyre is almost just regular Pyre on a liquid diet. I do intend to pull in some classic vampire themes in the art that I don't normally get to draw. Gothic architecture/victorian clothing, bat motifs everywhere, that sorta thing!
Now, normally I try not to influence the outcome of the poll too much. However, in the previews above I've included some additional arguments in favor of tipping the scales more towards vampire Riley. I think you may find them to be rather cogent points. I mean, just look at her. I rest my case.
But don't let me change your vote unless you want to! If I REALLY wanted to choose the winner myself each month(-ish) I'll just draw whoever I like and skip the poll entirely. It's more fun for me to see who y'all want to see!
BUT... Riley also hasn't won a poll in awhile... just sayin'. XD
I also might just draw her anyway as an extra extra bonus art if she doesn't win.
Comic this week?
Solipsus - Page 22
Escapism: V Rising, WoW: Legion Remix.
GS: TTRPG Update:
I swear to every god I'm committing to finishing the combat update this week. Been dragging my heels partly because the combat system is the most mechanically heavy part of TTRPGs and it's also where every other part of the system kind of comes together in one place and is expected to function like clockwork. It's intimidating to muck with, because I want to make sure most major fantasies and combat styles can be represented in the system, so it needs to be complex, but not so complex that it is difficult to pick up, understand or play. I made some progress on it this weekend, wrote it all out on a cheat sheet to make sure it all... just sorta makes sense and hopefully flows well. Tweaked a few things, I think I'm on the right track, given the current track. But there's still some lingering questions and a lot of things that still need to be updated to function with the new system, and we really won't know how it feels until we playtest it. HOPEFULLY this version is better than the last one. But I have no idea what I'm doing so... SHRUG. Whatever. Life is an experiment, so we might as well experiment!
Ramble:
I dunno. I've rambled enough already.