Here's the latest version. With your input in mind, I made changes to her eyebrows, eyelashes, mouth, and jaw-line, and I reduced the back-light's intensity. Also, to smooth the meshes, I applied subdivision to the background and her hair, and added indentations where her ears are pierced. I'm still experimenting with converting displacement maps to bump maps in an effort to improve the resolution of her vascularity.
You may be interested to know that her right shoulder is higher than her left because this is a still frame from an animation. That also explains why her earrings don't hang straight.
Thanks to all for your comments on Sofia. I look forward to more!
Ricky Java
2016-05-26 20:55:44 +0000 UTCRicky Java
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