Hello there...
I have not felt very creative lately, so I decided to focus more on the code side. I have finally finished the new function I plan to use. It's a quick time event before some of you grumble... I am aiming for more interactions. I won't be throwing them all the time. You should expect them if you will be fighting or facing other types of combat. It is set for a trigger; unlike the fighting choices, these will never change as most are directional. I also have a new app to work on, but it's not a priority, so I shelved it for now. I have always planned to incorporate this, but I lacked the knowledge then :P Parts of the story are made for a pass-or-fail style as it is; this just adds a bit of fun to the mix. It makes the outcome feel more achieved...
With that, I am working on the scenes that will contain these. :) I am jumping back on track as I connect the scenes. There are three possible paths to the final event. The path you take to the event will be completely different, but the final is based on pass or fail with only slight differences. Two options are missable as they are relationship-based or on their path.
I have also redone the main menu and will incorporate a way to earn and unlock different ones for you to change to your favorite girl. I decided to add this since I have to reset persistence, which will be placed in earlier episodes. (Don't worry; I have placed an update in the script. If you have achieved the last known thing with them, you will gain the persistence for it. :) )
Till next time...
-Lancastle
willow
2025-02-18 06:53:54 +0000 UTC