
This week the work was divided into three parts:
Sunny finished the cutscene related to the main storyline, then tackled June's bonus scene. It is a real pleasure to work on this character and to show more of her. We hope that her bonus scene will be up to your expectations because you massively voted for her.
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Besides that, some dialogues were set up to make sure they worked well. We always try to put as much care as possible into the dialogues to make them sound as natural as possible. That's why we avoid descriptions as much as possible, which could break the dynamics of the characters when they talk to each other.
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Last but not least, the changes in the battle system.
Overall, everything is going very well, much better than we expected by modifying such old and complicated code. We are taking advantage of the changes to rework and optimize the code because we have learned a lot since it was created.
Currently, the new system is working and doing its job perfectly, which is: dealing critical hits!
It's a real pleasure to voluntarily deal critical hits to the opponent, while thinking carefully to avoid that it backfires.
After testing, we decided to change one of the points we stated last week, namely that the state of the fighter is changed every time a skill is used (so a state does not last more than one turn, unless you use a skill of the same type again). The tests we did showed that it became too complicated to check your state, the opponent's state, their duration, if a skill changes state or not, for how long... we preferred to keep it simple.
We still have to modify the skills, the AI, and make a touch up of the interface (we did some tests, and you should like it, there will be a bigger "fighting" vibe) to match the changes in the gameplay so that the system is finished.
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That's it for this week. Don't hesitate to join the community on Discord. Have a good weekend and most of all take care of yourselves!
-Sunny & Zack