This week's update highlights a new useful gameplay feature: the map screen.
Although it may look simple, it's taken many hours to create this screen (and is still a WIP). Some useful things to note are how the map reveals itself as you explore more areas, markers for save points, side-events, and entrances to sub-areas, and how main story objectives are marked, even if you haven't explored that area.
Additional features that we plan to implement include:
Exploration percentage
Item collection percentage
Switching maps between areas
Save point teleportation (after unlocking the ability)
(A video is included in attachment.)