XaiJu
Alex8778
Alex8778

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Update

Hello!

I added experimental 3 levels, the main of which is the last one because I have long wanted to make a scene of bondage in zero gravity.

In scenes 5 and 6, there are no knives yet, and unfortunately they are still poorly optimized.

I also bought content on sale. Including bob hairstyle)

Comments

Played the new build. I like the zero gravity outfit and bindings, wish we could use it in the other levels. It would also look nice with a vibrator too hehe

MochiShork

Please write to me in a personal message the full text of the error or take a screenshot.

Alex8778

The many knives in scene 7 are just to make it easier to get at least one of them. Since it is very difficult to move around in zero gravity. Escape from a vampire is interesting. I can make a completely naked heroine at any moment. But my page can be blocked for this. More ropes and more bondage options in the future are possible.

Alex8778

I like the recent scenes. But, care to add more ropes in the future? :D

The prototype isn't working for me. It freezes the moment it starts up. The error messages said something about "Line: 99" and expected data sizes.

TankyRabbits

Business suit with heels? Bra & Undies with heels? Latex suit with heels? Will we be seeing naked with heels? Would love to see that :3 Hopefully outfit customization will be a thing.

Reishi K

Great working! If you can, add a pose change to reverse prayer and box tie

Reizi=Tigerfish

I like the new different clothes she now wears. I hope we'll eventually get to choose ourselves which one we want to wear. Maybe it would be fun to have a different tool to undo the belts (instead of the knife). Belts are tougher after all. This would also add to the gameplay, where players have to hop, roll or walk different routes, depending on which restraint they want to remove first. :)

Mr. Much

This update really shows how this game can branch out. The forest level reminds me of a typical slasher movie, and the castle level could be for a medieval or more fantasy setting. As you said, they are not optimised so they ran really poorly for me, but I like the idea. The uneven terrain means you have to think about when to sprint when walking as well. I like the idea of the space level as well as the outfit and the bindings, though I found it difficult to control. I have a hard enough time getting the character to go where I want in Bondage Nightmare for example, so the space level here felt like it was futile to try and move anywhere with any accuracy. Which makes sense, you're tied up in a zero gravity environment. An interesting concept, but I'm not sure how well it works for gameplay. I saw the space level had many knives. Considering the new bindings in the space level, how does it work? Are there a lot of knives to make it easier to get one? Or do you need to get them all to win? Depending on how much customisation there is for the player character, this could lead to a lot of different scenarios for players. For example, the castle level could be a journalist who tried to investigate occultists, or a fantasy princess trying to escape after she was kidnapped by a vampire etc.

Henry Hunter

Looking good, I love the restraints and outfit on then anti-grav level.

BlitzAceRush


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