DEMO bugfix & Poll result デモ版の修正&アンケート結果
Added 2025-06-15 12:15:02 +0000 UTCBeen fixing bugs happening in DEMO ver 0.92
There's been a lot of bugs in the Kitchen but it's in control now.
If you encounter any new bugs, please report and write down how the bug happened and the way to perform it.
デモ版0.92のバグ修正を行いました。
キッチン周りのバグはたくさんありましたが、ある程度制御できたと思います。
もしバグを見つけたときは、それを再現する方法を書いてもらえると解決が早まります。
According to the poll Soldier A is the most popular, thanks for voting!
アンケートの結果、警備兵Aが最も支持を集めました。
みんな投票してくれてありがとう!

About the progress of the game, we're working on a corridor in front of the security room entrance.
The related NPC's usual animation is finished so now we're working on her lewd scene.
The goal of this month is to get the corridor working and decide how the inside of the security room should look.
My waist has been hurting a lot so the game is slowed down, but I will try my best to make this a great game!
ゲーム制作の進捗についてですが、警備室前廊下に登場するキャラクターを作成中です。
彼女の通常アニメーションは既に完成しており、現在はエッチなアニメーションを作成中です。
今月の目標は「警備室前廊下イベントの完成」&「警備室内部構造の決定」にしています。
最近は腰を痛めてしまった影響で進捗が遅れていますが、良い作品を作れるように頑張ります!
Comments
Thank you for reporting the bug. I plan to address this bug as it may cause other bugs. The AI is not broken, but when one side is caught, the other side stops moving. This specification seems unnatural, so I will try to come up with a solution. I will definitely implement the gallery, so please look forward to it.
mo zu
2025-06-21 11:07:28 +0000 UTCWhen long sentences are translated using translation software, the text can become garbled or the translation may be incorrect, making it impossible to understand the meaning of the comments correctly. I am very sorry about that. I am not from an English-speaking country, so I don't understand English very well.XO However, this text was translated by someone who understands English, so I understood the overall meaning. As for the chef's movements, changing the specifications too much would cause bugs, so I decided to make the gaps longer. To be more specific, I increased the time he stops when he notices broken dishes, and then increased the time it takes to repair them. I plan to add x-ray vision, but right now I'm too busy fighting bugs to get to it. Please wait a little longer. To enable capturing NPCs regardless of their direction, alien evolution is necessary. This will likely be possible in future updates. However, it's still a ways off, so please be patient.
mo zu
2025-06-21 11:05:02 +0000 UTCAfter "using" one of the chefs, the other becomes invulnerable, the AI is bugged into not moving, and there is also a bug where if you have 2 used ladies beside each other, you can attack, causing 2 animations to play. However, this is a bug I wish to keep as it's nice seeing multiple H animations playing. It makes me wonder if there will be a free mode/gallery when you beat the game, allowing one to view various animations at once, as lore-wise wise it could be multiple parasites from your nest.
Spy TF2
2025-06-19 18:59:28 +0000 UTCAlright, I tried out the update. Indeed the chefs do seem a bit slower to clean up Broken items. I appreciate you hearing out my suggestion and implementing it. But to be truthful, I’m still finding it quite difficult to hypnotize the chefs. Due to the way the kitchen is laid out with the counters, their back is almost always blocked by the counter when they are fixing items around the kitchen. Meaning you have to wait until they’re done fixing it to strike. This gives you very little time to attack them as they make their return to their station, or to evade them if they start walking in your direction. Then the difficulty is additionally compounded due to the limited amount of space to maneuver and the chefs capability to see through countertop’s. The kitchen still proves to be a very frustrating level and there just isn’t enough motivation to try and capture the chefs. You previously explained why their behavior works this way, so I wonder what else can really be done to improve it. To further clarify in case my words gave the wrong impression, none of this is actually criticism towards you and the way you choose to design your game. I just wonder what could be done to help alleviate the issues with the kitchen without changing its overall design. Because I do like it quite a bit! Maybe it might be best to come back to it later? Aside from talking about the latest update, I wanted to say that I looked at your other projects, such as black labyrinth, and can see how much alien invasyndrome has in common with them. Even though you previously stated that some features such as x-rays would probably be experimental features that would be cut or included based off of overall response to them, I have faith that they will be well received. Having seen how well you implemented them previously, Blackland labyrinth for example, it gives me all the confidence that those features, as well as the whole game will be received well by the majority. That is course with a sci-fi twist on any of the returning elements from your other games, such as the one I mentioned (X-ray’s). Additional edit- Tried brainstorming potential ideas, maybe an upgrade that allows you to attack the girls from the side, that way you wouldn’t really have to make any major changes to the kitchens layout while also providing a later stage upgrade that encourages backtracking to get girls you may have had difficulty grabbing before (like the chefs). Don’t quite know what would be the motivation for backtracking in order to collect all the girls, but I guess that depends on the rest of the game and the direction it follows. Hope that helps! After finishing what’s basically another essay, I promise to shorten them from here on out! It’s a lot to read…
SigmaTrooper
2025-06-16 18:58:15 +0000 UTC