I spent some time this morning to figure out how to improve the game quality, because I'm not satisfied by the current rendering of Emily.
I then realized that, since Zoe 1.6+, by removing all realtime lights for optimization purpose, we were actually missing nicer shadows and reflections on the characters.
So, for Emily, for each scene/position, I will now put a single realtime light at a key angle. It's just a bit more of work, but the quality increase is incredible!
Here is a screenshot to show before/after.
Stay safe,
FWG
Zeus
2024-06-14 13:29:10 +0000 UTC