TSF Dungeon - 0.2.6 Patreon Release
Added 2026-01-01 04:48:16 +0000 UTCHappy New Year, everyone! π
I hope youβre all doing well.
After some consideration, Iβve decided to remove the Level system entirely, which will have a significant impact on the game moving forward. There were many things I wanted to implement last year, and while I could only do so much, Iβll continue improving and doing better this year.
Below is the changelog covering everything that was added, adjusted, and fixed throughout December.
As always, Iβm open to any critiques, opinions, or suggestions.
Once again, Happy New Year! β¨
Changelog β V0.2.6
β¨ New Content
Skill Learn System
Added a new skill learning system for each form as a core progression method. Skills are learned using Form Points, which are earned by winning battles while using that specific form.Passive Skills
Each form now has its own set of passive skills, with significant variation depending on the form.Form Points
Introduced Form Points, a form-specific resource used to learn skills designed exclusively for each form.Magic Shop
The Magic Shop in the village is now open. Currently, it only sells Spellbooks.Form Exploration Benefits
Each form now gains unique benefits when exploring while transformed.
Example: Wolf Girl can use her enhanced senses to find hidden items by pressing [C].
(Currently implemented: Wolf Girl)Added Surrender Button
Added a README file with important information and explanations about game systems and walkthrough.
Persistent Progress System
Progressing through Area 2 now creates a new persistent.rpgsave file in your save folder.
This file tracks whether youβve cleared Area 2 and allows you to start directly from Area 2 when beginning a new game.
β οΈ Important: Make sure to import this save file into newer versions so the option remains available.
More details can be found in README.txt.
π§ Adjustments
Level System Removed
The level system has been completely removed. Characters can no longer level up.
Progression is now handled through equipment, skills, and form mechanics instead.Quick Time Action (QTE) Implementation
Certain major enemy skillsβsuch as Pinned (Male Harpy) and Subdued (Bandit)βhave been converted into QTE-based mechanics.
This reduces reliance on luck and places more emphasis on player skill.
Cursor speed and safe-zone size now dynamically adjust based on:Current HP
Frequency of being hit by the same skill
First Gauge (Corruption)
Second Gauge (Fertilized or Fear)
Wolf Girl Revision
Completely revised Wolf Girl paperdolls and adjusted related mechanics.
When near prey, wolf instincts will now passively pull her toward the target.
Normally, this pull is weak and easy to resist, but when the hunger gauge drops to 0, the instinct becomes much stronger and almost impossible to escape.Magical Tome Repurposed into Spellbook
Magical Tomes (now Spellbooks) no longer grant skills directly.
Instead, they are used as requirements for learning skills through the new Skill Learn System.
This gives players more control over which skills they want to learn, rather than acquiring them randomly.No Turn Cost Skills
Non-attack skills are now instant cast and do not consume a turn.
This includes healing, meditation, buffs, and non-damaging debuffs.
However, only one no-cost skill can be used per turn. Using one prevents additional no-cost skills until the next turn.Expanded the save file slots to 50.
Expanded the status menu to display more information.
Added dynamic UI coloring. The interface now changes color based on the current form and corruption level.
Massive Balance Adjustment
Rebalanced overall difficulty following the removal of the level system.
Adjustments include skills, states, equipment, base parameters, and more.
π Bug Fixes
Fixed an error when returning to Area 1 after starting directly from Area 2.
Fixed an issue where the Breath Gauge could behave incorrectly (both positively and negatively).
Fixed grammatical errors, typos, and other minor bugs.
Download Links
Comments
Thanks for the report, I'll try to fix it!
Capek Banget Rek
2026-01-02 15:08:54 +0000 UTCI encountered a bug during the first boss battle, 2nd stage. I've gotten this error: "TypeError: failed to execute 'createLinearGradient' on 'CanvasRenderingContext2D': The provided double value is non-finite."
Fake Name
2026-01-02 14:33:55 +0000 UTCitem crafting system i want to be able to make my own potions but i dont want it to be easy to craft higher tier potions
bobby gibbs
2026-01-02 06:16:52 +0000 UTC