A couple of things to mention about this:
- If you use my hairpack, I will of course be updating that soon to include this style. Reason I'm holding off for now, is that I still want to try something else with this and if successful, I'll also want to include that variation in there, so if you're not in any hurry to use this, that will be out in 1-2 days, give or take, and include this standalone file.
- There's a bit more info on this in the readme file, if you're curious, there's 2 versions here. I'd recommend you use the "tweaked" version for general use.
- For the more tech-savvy people that might poke around my files, there is a normal map included, but the hairstyle isn't using it ingame. That's not a mistake, it's on purpose, it isn't shading the hair as I'd expect and it looks slightly off. There is of course some detail loss because of this, but the model itself is dense and detailed enough to mitigate this and look fine without a normal map. You can however edit the material file and use the provided normals if you wish. I'll be looking to update this with an alternative that works more in line with my expectations in the future, but releasing now as is, since I think I've kept people waiting long enough for this style. (Fixed in V1.1)
- mod description contained in the archive.
- enjoy!
16/12/2023: V1.1 - Updated normal map