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jmenaru
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JmenaruHair3 - LoosePonytail - completed asset

- Finally completed this thing, after a month of work, was definitely a journey. Images straight out of the oven :)

- Like the last one, all hair cards are placed by hand. This hair also comes with it's own underlying custom scalp, since I wanted to be able to see through all the layers of the hair, down to the head. You definitely can do that in 1-2 small select areas and with proper shadowing and AO it gives a great sense of depth.

- Overall very happy with the result, it's pretty much exactly how I envisioned it would look. It's not perfect, but it's up there. In terms of raw asset quality, this shits over my previous attempt from a great height. I'd say everything is better when compared to it, model, texture, density, detail and placement of hair cards. There's definitely still a lot of room left for me to improve though, hopefully it will happen as I make more of these if I do make more of these, I dunno, this type of stuff will probably always be patron controlled/voted for since it takes so long.

- With great ... hair comes a great polycount though. This is sitting at a significant 75k tris. I did do some optimization on this model, shaved off (haha see what I did there?) about 6-7k off without any real visible quality loss and more could probably be done in that regard, but at the end of the day, can't make an omlet without breaking a few eggs. Still, aside from refraining myself to not include more flyaway hairs and some twisted hair strands, I did kinda give up on it towards the half way point and just did what I wanted without caring much about polycount. Some lessons were learned from this, so I'll rely a bit more on texture rather than model in the future, especially for smaller strands.

- All that's really left here is to import into the FO4 engine, which I haven't done yet at the moment of writing this, so yeah, time to see all that work and effort get mangled by Bethesda's advanced tech. I remember someone asking about physics in one of the WIP posts for this. I'll at least give it a try and if it looks decent it will have physics, but it most likely wont (look decent). 

- Want to have this out in the following days, so release soon, probably sometime in the first week of the month. 

- I also want to make an additional hairstyle with a hat similar to the Jhair2 one I released previously, which will use this as a base. Also release for that is sometime this month, but later. That one won't be standalone though. Instead I will compile all hairs and that one in one package which will be version 1.0 of my own hairpack. Plan is to keep adding and updating it with new stuff over time. 

- Yeah, I think that's everything I wanted to say regarding this, a lot of work went into this so hopefully you like the end results, especially the people that voted for this hairstyle. 

- ALSO... speaking of voting, I'll put a new poll up to replace this one soon, so if you have something in mind, definitely put it in the suggestions channel on the discord server. I'm not really sure for now what I want to do for the next poll, so I'll definitely be taking a look there first in the coming days to see if anything strikes my fancy. Also, next thing definitely won't be hair, but if you do have a particular hairstyle in mind that you'd maybe want, put it on there, as I do want to make more hair, maybe 1-2-3 months from now and would definitely use it as a poll option like this one.

JmenaruHair3 - LoosePonytail - completed asset JmenaruHair3 - LoosePonytail - completed asset JmenaruHair3 - LoosePonytail - completed asset JmenaruHair3 - LoosePonytail - completed asset

Comments

After all the work that went into it, it better :)

Jmenaru

This looks incredible!

Thank you :)

Jmenaru

great work. looks really good.

TheMightyHusky91


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