- Completed asset.
- As I said in the previous post, I sacrificed model quality for a faster completion time. The model is quite flat in some areas with only bigger details being part of the topology. Polycount is much lower because of it though, sitting at 5k, so it's a lot more optimized/performance friendly. This is probably more in the ballpark for a current AAA game, rather than what I'd normally do.
- Might also make/include a clean texture version, the default is quite dirty to match the wasteland aesthetic.
- Release for this is sometime next month.
Jmenaru
2020-01-24 21:38:54 +0000 UTCviv
2020-01-24 03:09:07 +0000 UTC