- Low poly Amara boots model, fully mapped. A bit of clean-up must be done before, but these are basically ready to be textured.
- This is a bit heavier than I'd normally do it, polycount wise (47k tris), but there were so many cool details in the model that I just didn't find it in my heart to butcher this down to a flat ugly model just for optimizations sake.
- However because of it, I can do this:

basically go as close as I want, and still have it look great. So yeah, if this ever gets put into a game that has a cutscene of a boot or if you ever want to get some extreme close-ups you can. Both of those scenarios are very likely to happen trust me and this is in now way a wasted effort or overkill :P
- Unfortunately I have to shelve these until I get my GPU back, I thought it'd be back by now but it isn't and I can't texture nor test these ingame without it. I will be starting up modeling some other pieces or leftovers in the mean time while that happens and will get back to these.
lovely_applejack
2019-09-09 17:09:32 +0000 UTCAreei
2019-09-07 03:18:46 +0000 UTC