- Very glad to see it at this stage, I'd lie if I said this didn't pose a bit of a challenge, mostly technical in nature, but also making me try some new things, which is ... rare for me. Also time investment was massive (pulled in a 12 hour marathon just yesterday to get it done by today), so I can't wait to finish it and move on to other things.
- low poly game mesh completed and fully mapped and cleaned. Pretty detailed mesh overall, mostly every big detail is worked into the model (even the back pockets have thickness :) ). Pretty well optimized too, sitting at 18 thousand triangles which I think it's actually lower than the Rage Gloves I released, I think, for a model that is much bigger in scale, so I'm overall happy with it.
- there's some small clipping due to the presentation mannequin style body not matching scale, didn't have time to fix, try to ignore that for now :P
- texturing is next and then it's pretty much done, let's see if all the effort pays off in the end.