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ILSProductions
ILSProductions

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TOXICity 0.08.0 update #2

We're chugging away at the latest build. Having a three-day weekend did not hurt, as it gave us a little extra time away from the day job to work on the content. As is usually the case around this time of the month, we've shifted into the cleanup phase, where reshoots and coding in story flags and audio cues are our main focus.

Speaking of story flags, I found it interesting that by this point in the game, it's becoming increasingly clear how much of a focus there will be on secrets as a storytelling element. Sure, the big ticket items are everyone's personal lives leading up to the game's events, but smaller truths are being held back. As you delve deeper into the story, it becomes clear that not everyone knows everything, and you may be actively keeping stuff to yourself. Some of those reveals aren't so important in the long run. Others though? They may cost you trust or worse.

We are deep into Act 3 of the new ending for TID 0.99.0, which is running at well over 11k new lines of code alone. With one big event, a scene that I want to do for myself, and a bit of story to bring it all to a close, we have an end in sight. It's just that the end is on a mountain a few countries away. We still need to play test the new content for reshoots/rewrites/audio and code fix. But, it's getting there. 

Also, we've implemented the code to the main story for Hard Mode, which will require some explanation when it goes live. Since there's roughly 640+ qi to be earned, you don't have to play a perfect game to complete Hard Mode, but there will be multiple tasks you must check off the list to get those story flags (like sending Robin's mom after having them meet). 

Thanks for your patronage and interest,
-Kinderfeld

TOXICity 0.08.0 update #2 TOXICity 0.08.0 update #2 TOXICity 0.08.0 update #2

Comments

It’s hard to explain without spoiling, but there’s a bit of “getting the gang back together” element. The new ending starts with a merging of the various stories, but where some (Mira, Polly, Selene) know everything and the others end up remembering some but not everything. Enough to know that Michael did something for them and they had a life before, while finding a common link between them and the others. Sure there’s some harem end hand-waving in there, but we try to use already existing connections between the girls to reconnect them, while juggling the unique personalities and lives of over a dozen characters. I think people will be surprised at how a few minor characters get more screen time in this new end.

ILSProductions

Wow this TID epilogue update is turning out to be a massive one equivalent to multiple version jumps in many other AVNs. I am quite curious how the developers intend to reconcile the new content which apparently gathers everyone with whatever ending that was chosen previously. Does the new material simply "overwrite" the previous endings where most of the LIs are not even aware of the Interim or the existence of other LIs that MC has helped or continues to build up from whatever ending a player has chosen? I would imagine it's quite difficult to come up with a generic plot connector since there are so many endings and some of them like the Enterdes' (Mira / Polly) and Arcon's (Selena) are very different from the normal girls that MC helped...

Wicks99


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