Well, the end of June is nearing, so we'd best get this update out. TOXICity 0.08.0 is in full development. We have a good chunk of the writing and shooting already in a rough, alpha state.
On the topic of changes in design philosophy: Over the years, we've adjusted how we tackle the pursuit and continuation of relationships in our titles. Back in N&T, we received feedback that players who were avoiding Naomi didn't like that she constantly threw herself at you. There'd always been a plan to shut her down towards the end, resulting in cutting off her romantic path. And, truthfully, it was in character that she'd keep trying. So, for TID, we implemented a Lover Flag system where you were usually given a choice to shut down that content going forward.
For TOXICity, there's something along those lines, but more nuanced, based on both how the story flows and how your relationships go. You may have already seen that if you put some distance between yourself and Laura, intimacy ceases to be an option with her. For others, who aren't looking for attachment, you may have to shut them down regularly for them to get the point until later in the story.
And for those who haven't seen it posted on social media, we finally received some sample stickers from our initial story launch over at Redbubble. I'd order some coffee mugs, but I really need to ditch some of the ones I already have.

Thanks for your interest,
-Kinderfeld
Paul Newmon
2025-07-02 13:21:05 +0000 UTCWicks99
2025-07-01 14:33:49 +0000 UTCSYH
2025-06-30 04:50:00 +0000 UTC