Here we are with our middle update, which means we're trying to get audio coded in, galley items added, and re-shoots and re-writes in process. There's a lot of stuff here we're trying to tie up, knocking out storylines and endings one at a time. Except for Natalie, 0.29.0 closes up everyone else's tales. 0.30.0 is almost entirely endings (which has produced a TON of renders and animations).
With so many ending moments hinging on important code, we've had to do some extra testing to make sure that when you end people's stories, you unlock the right things. So, we've had to go back and update code that was "locked in" for the final build. Best to catch it now than to let it get out (like the Robin issue from the last build).

For the final (non-ending) combination scene, we have a late surprise add: Natalie and Selene. If you've unlocked Natalie and got deep enough into her tale, you know why the setup for this scene. And because it comes late in the game, you can even get it as a part of Natalie's Story Choice (if you meet the requirements).
Thanks for your interest and patronage,
-Kindefeld