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FullFrontalFrog
FullFrontalFrog

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Oh So Hero! v0.14.202 (bug fix build)

Hello Frog Frotteurs, Fornicators, and Heavenly Froggos! We got a new dev build of Oh So Hero ready for you! Please keep it private~

Changes made since last release (v0.14.104)...

New features:

Improvements & bug fixes:

Winner of last poll:

Joe will be dominated by the enemy in a new game over screen! We will also be using the ideas provided for the NPC questions in a future update.

Update from Red:

Hey guys, I'm still alive. Things seem to be improving but it's hard to say for sure as the symptoms fluctuate constantly. Thank you all for the support. Hopefully I’ll be back up and running in a week or so.

Cheers, Ribbit~

Comments

I really love this game so far it has great animations and it has great mechanics, the only thing i would improve is the ai attackspeed or something so that you cant stun lock the enemies with jab one like the goliath, the game can be a bit easy and i would love to see more challenge and difficulty but besides that its an amazing game and i cant wait to see what more you guys have in store keep up the amazing work fellas.

maxwell

You're fine. Glad I could clear things up. =}

Ket Ralus

Cheers again to Red and all the team. Rest well

Indigo

Thank you, I had misunderstood. This fix makes sense and was definitely a great idea. Sorry if I had seemed overly critical.

Monkeytoster

enemy AI will always be able to grab (in addition to other attacks), but they will now only use grab moves if Joe is swooned. this is because Joe is invulnerable at that point and can't be hit with regular attacks anyway. what you would get would be enemies whacking Joe with sticks that did nothing to him. grab is the only way to go at that point.

Ket Ralus

Wait, why would the AI only use grabs when Joe's swooned? What the point of having any escape ability at all?

Monkeytoster

excellent, thanks for the bugfix and good wishes for an expedient recovery!

Taylin Sora


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