Hey everyone!
This week I made a lot of good progress, but most of it is pretty technical and a little difficult to explain.
TLDR Version: More than one event can now happen on turn end.
Long Version: At the moment, once per turn end there’s only one event displayed (even if the event is that nothing happened). This has become problematic in several ways as XXXivilization has grown. At certain points during the game there can be lot happening. For example, you can be at war with one or multiple enemy factions while your citizens could be hosting a festival and a follower wants to speak to you during extraordinarily bad weather. But since only one event per week is possible, only one of those things can happen at a time, which means the others get delayed by several turns until they either don’t make sense anymore or the balancing is off. Overall this has led to some people feeling like not a lot is happening or that the same events keep repeating over and over again.
After quite a bit of reworking, I’ve finished a new event system that allows for multiple events to happen at the end of each turn. You can see it in action in the screenshot above. I’ve grouped the events into “Important” and “Minor” ones, where an important event can be a unique opportunity, vital information, etc, while the minor events are ones that drive the story and give the characters a bit more depth. As soon as you’ve finished all important events you can skip the minor ones to speed up your time between turns if you want.
This change also gives me the option to add a lot of small events that don’t necessarily impact the gameplay a lot but add to a more immersive game overall.
Let me know what you think of the change.
Also, the poll on which character should get more renders has finished. Florence won, followed by Jolene and The Beauty, all of whom will receive some new images.
Thanks for reading,
hw21