A little post to show the downs of the creative process, because you only get to see the succeses and good looking images so for once let's take a peek at the bad ones.
A couple of days ago I found myself with the upper image, an erratic bug that messed the surfaces of the d-force object ( the mattress), I call it a ghost surface bug, because the problem only appears when I do the final render, before it looks fine both in vue and dazstudio:

that annoying problem made me waste an evening having broken renders, searching for the origin of the problem and creating a solution that would avoid me to redo the pose files spending even hours on it, and hopefully I managed to do it. the worst part is that already had this bug before, but Its erratic behavior confused me about the origin of the problem, before I had already solved smaller problems like this one:

and a bit of edition work later :

sigh, a simple bed along its matress with a small deformation to place the characters, and the bunch of problems it may cause...
well, all the images in the final release are fixed and look good even if I needed to redo them or spent some extra time editing them!
Nyom
2019-01-08 02:38:08 +0000 UTC