XaiJu
SpiceDrake
SpiceDrake

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Addressing the current state of Quest Support and Unreal Engine

TLDR: Quest support returns for link play. Standalone Quest support attempts results in failures. 66% of my base has a quest, which means support is critical. Therefore, a transition to unreal engine 5 must be considered again, as it has greater support for everything, at the cost of cock and ball torture for myself.

In rewriting the game I inadvertently fixed most of the quest 2 issues that i had before. This means that the latest posted version of the game IS quest compatible via over wire or wireless link to your computer.

That being said, after seeing the rather alarming amount (66%+) of people who own the quest platform, I obviously REALLY want to fully support the Quest platform. By this i mean making it an installable app for side loading, just like any other NSFW games for the quest.

HOWEVER, despite being able to fully build the game and everything for quest...it simply will not work. Its been a nightmare to get this far and there is no guarantee i could ever get the game working in both Quest AND SteamVR setups.

3.5 years ago, Unreal engine 4.27 came out. This has been the last version of UE4 and its had a ton of support. There have been many reasons I have opted to not develop this game in the newer Unreal Engine 5 engine, but over time UE5 has matured and MANY new tools and opportunities could help me. The most prominent being far far far greater quest support, potential liquid simulations ( ͡° ͜ʖ ͡°), and amazing animation tools for realtime animation.

So I am going to take some time and look into Unreal Engine 5 again.


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