A progressive sound can be heard when a character is 3/4ths of the way to an orgasm. This sound's pitch variations can be used to "ride the edge" and will become a more fleshed out mechanic later.
The characters face now changes depending on sexual context. For now its just climax and afterglow, then return to normal. Tying in sound development and so you will hear new sounds at these points as well. I don't plan for these to be final sounds, just placeholder until i find a sound style i like for each character.
The cowgirl position has been added for BOTH the kobold and dragon. Its a reactive position. So If you stick something in and not the object, after a few seconds the characters will start sexual motions themselves. This provides a hands free and passive experience.
Movement changes have been made, such as keyboard head wobble when moving a lot. This will come more into play later. Will use user feedback to fine tune. Don't want it to be annoying.
The winner of the last poll was the dragon from cube game. You know what i am talking about. Its in the game as well.
In the backend, the following have been completed.:
Created a fully functional save slot system accessible from the main menu. (Hidden to users)
Completely revamping the item and inventory system. This game will involve items a lot, and my inventory system left a lot to be desired. I am aiming for a much simpler approach, though rather unique.
Core game play loop and several sub loops planned out. The direction and identity of this game has fluctuated a lot over its development. This is due to me trying out various mechanics and not being very satisfied. I think i have it NAILED now though.
Website improvements
Thunderbolt636
2024-09-04 09:00:50 +0000 UTCDrake Shadeslayer
2024-07-14 22:51:15 +0000 UTC