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SquashedFlat
SquashedFlat

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Megalith Demo 1 (Gas)

Hey everyone!

Sorry for the long silence, I have just been coding away at Megalith! Her QTE was... quite tough to put together. Anyway, here's the first demo for her.

Mainly what she's missing is her game over animations/screens, and I want to give her one or two extra moves to round her out. So that will all be next. But I don't want to overcomplicate her too much. She is meant to be a miniboss, and the first miniboss at that. Though she does not feel like it...

Anyway, enjoy! And let me know what you think. This is the gas version, but that only really comes up in one of her QTE moves.

Megalith Demo 1 (Gas) Megalith Demo 1 (Gas)

Comments

Another fantastic idea ;)

Rand

Thank you! When I have a level select in I think I'll have the player be able to jump straight to the QTE.

SquashedFlat

That was pretty good, the checkpoint system is a fantastic idea.

Rand

Thank you!

SquashedFlat

Nice. Also even though their was only one, it was great, and I’m definitely looking forward to seeing even more qte fails like that in the future.

Stephen bocknick

Am ver excited!

Nick Davis

Yeah, she's not done yet. Doesn't even have her game overs!

SquashedFlat

Yeah, at the moment that's the only one, but I'm going to add more to her.

SquashedFlat

*gasp* part 2?

Nick Davis

Was their only one gas scene, or did I miss something. Only got the one for the last qte fail

Stephen bocknick

Yep! That move's one I need to do more with when I move to part 2 of this fight. Either do what you suggest, or have her do a different move if the player's lower down.

SquashedFlat

Need to spend more time playing, but had a quick go. Seems real good so far, but I do feel I should address one thing: the belch attack. Because of Megalith's positioning, there's hardly any spread for the shots if you're in range of the attack, and if you're low enough, there's not enough angle for the bullets to hit. Maybe she should get up against one of the buildings in order to unleash the belch attack, allowing for more spread?

Nick Davis


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