When you think you are done, but the problems keep popping up.
Weight painting is essentially done, maybe the hood needs some more work for when the character raises her arms, but, we'll see.
Next up, uv maps, textures, half states.
IMPORTANT NOTE.
After testing Rita some more in studio, I found that she is incompatible with a couple of scenes (Mostly those with strong shadows set in settings. As seen in the image.)
That is because the shader I used on her essentially never gets used for the body. So, I'll have to stick with the normal shader instead of adding the new one (The one that makes the body seem self-illuminated) and instead make the clothes match the body shader better (Lighter shadows)
That means that Chastel won't be getting Rita's body shader. Rather I will change Chastel's clothing shaders. To what, I don't know yet.
Once I 'do' find what shader to use, I'll update Rita as well (The changes on shaders are going to be via mat editor, so there won't be any zipmod changes.)
When that will happen, I got no idea.
I'm just one man with a limited timeframe, there's so much I can do in a day ._.