Next features development poll
Added 2022-05-09 02:53:46 +0000 UTCSince the new build was finally patched and approved it's time to open a new development chapter! We have so many features in the "to-do" list and all of them eventually will be here, but let's define some priorities! Do you think I should switch my attention to Improving Multiplayer Playground, Solo gameplay, or universal game features that will work for every game mode?
1. For the multiplayer playground update, I'm planning abilities to undress opponents and use sexual moves, separate zones for action and safe places, various animations for roleplay, health/orgasm bars implementation, closed rooms for 2 players, etc.
For solo gameplay I'm thinking about:
2. Story mode, where you must defeat a series of predefined characters. Each of them will have a unique appearance and fight style. Beat them one by one, to close the chapter and move to other challenges.
3. Solo playground. Mode similar to the current multiplayer playground but only for you, alone. A sandbox where you can run around, use submissions on AI dummies, pose your character in different poses, interact with the environment, etc...
As universal features I'm thinking about:
4. Proper orgasms. You know, body liquids, cumming on a face, squirting all around
5. Strapons for female characters. Giving females the ability to use penetration submissions with fancy wardrobe strapon items.
6. Dirt pit. Arena with mud that slowly covers the fighters while they roll each other in the dirt.
7. AI rework. Yeah, current AI is clunky and dumb. With the new system, you could be able to select/deselect certain features you want AI to do, define the order, and define priorities.
Comments
Exactly! That's my plan
Sam3DX
2022-06-01 21:38:11 +0000 UTCStrap-ons are interesting since it will allow alot of moves for female characters to use that are usually only open to male characters. Hopefully that happens.
NefariousJesseJames7
2022-06-01 09:40:13 +0000 UTCThe reason it should be handled like that is end of match seems to Quick jumping into finisher. But if you don't want to bother I understand. Tks for reading.
Roger Bigz
2022-05-15 22:41:35 +0000 UTCSorry, I don't understand why the move should be handled as a finisher (whatever it means). But while both moves and finishers working on my side as expected and no one complains - I would probably not bother.
Sam3DX
2022-05-15 20:50:01 +0000 UTCI am saying the last move before the finisher should be handled the same way the finishers are.
Roger Bigz
2022-05-15 20:46:50 +0000 UTCYes, that's how it works right now. You win -> you select finisher -> you select another finisher (as many as you like)->you press the "end" button and finish the match.
Sam3DX
2022-05-15 00:26:46 +0000 UTCLOL no! Sorry Sam, basically match endings should be done like finishers are done. advanced by user. that way user decides when the finisher begins.
Roger Bigz
2022-05-15 00:04:13 +0000 UTCFade to black should be longer? You want to watch black screen for 10 seconds or what? I donβt understand π₯Ί
Sam3DX
2022-05-14 20:55:09 +0000 UTCafter match ends the FADE TO BLACK is way too fast...it should be treated the same as finisher moves. let us decide when action proceeds. thanks for consideration.
Roger Bigz
2022-05-14 12:27:40 +0000 UTCBut the core behind the pit might be the same. So the dirt could became a ground for oil
Sam3DX
2022-05-09 09:08:21 +0000 UTCDefinitely oil. Dirt is much more easy. Itβs solid, opaque, stylistically obvious.
Sam3DX
2022-05-09 09:07:00 +0000 UTCI'm very excited for all these new projects! Just curious about the dirt pit: from a developer point of view is it more difficult to do a mud pit or an oil pit?
AgentX9
2022-05-09 09:01:03 +0000 UTCProper orgasms!! We need cum!! Lol
2022-05-09 05:01:09 +0000 UTCTaco level is always more than 9k
Sam3DX
2022-05-09 03:02:43 +0000 UTCYou forgot the taco level
LordJerle
2022-05-09 02:55:04 +0000 UTC