XaiJu
nakedfighter3d
nakedfighter3d

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Possible mechanic changes

I observe and study how the people use current game mechanics and I believe there are some system problems with it. The biggest one - it's not clear and not linear, so player can't actually trace what's happened and how exactly his actions could route to winning or losing.    I'm thinking about give up on the "traits" system (or use it in some other way) and switch to more intuitive and strait forward system.

For now I though about replacing one universal HP meter with 3 independent meters:

All the moves from the library will targeted corresponding meter i.e.

All the meters will be related. For example if you have high energy - you'll have  a chance to block/avoid attack and more chance to make two or three attacks in a row. If your stimulation increased too much - you'll have an orgasm and your energy will be highly reduced and so on... This info should be displayed right on the screen for every turn, so you'll see why exactly player have two attacks in a row. It's only a draft for now, but I believe it should work much more understandable instead of current dozen of icons under the name and big comprehensive documentation what exactly this icons means and how they relate... 

Comments

Also it will be better to do before I put too much effort in traits :D

Sam3DX

It should be considered! Hopefully it doesn't require a major overhaul!

Gyrci


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