XaiJu
nakedfighter3d
nakedfighter3d

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Genitals on Futa/Male

I made some concept test with the genitals on futa in this post. And to be honest i'm quite upset. It don't looks good and don't fit to my overall NF3D quality requirements. It was ok for the regular strikes and movements, but it seems not working with the actions that focused on genitals.  Just compare it with the female version, do you see the quality difference in basic geometry? 

I'm not sure what I have to do. Reworking all the core genital approach, use the current approach and maybe try to add some impact jiggles or leave it  as is and concentrate on some other important stuff rather that penises? What do you think?

Comments

Hey, thanks for pointing this out! I totally missed this part. You’re right, I’ll do it this way

Sam3DX

I’m afraid that current genitalia could limit the sexual moves. And I want to make a proper sex moves, not only punches ;)

Sam3DX

Yes! It definitely need some impact!

Sam3DX

Actually, I’m afraid that current “penis is just a separated strapon object over the vagina” will limiting our sexual stuff. Punching is ok, but my goal is sex submissions, so I need an A+ genitals to make it decent.

Sam3DX

Yep! That’s how it supposed to be. I’ll start with retargeting the punch directly to the balls and then will tweak some phisics to make it looks better. Anyway, I prefer to think it’s a tough balls, not a low-hangers, so they are not influenced by gravity too much ;)

Sam3DX

A few other things I noticed just playing the demo a ton - I think when a fighter gets to 0 health, there should definitely be a KO instead of the match just simply ending and proceeding to the “finisher”. I also think when there is a KO of any kind in the match, the fighter’s eyes should close and remain closed when they fall and lie on the ground. Just a few thoughts!

I don't think a rework would be necesasry. Some Impact jiggles should do the Job. But personaly i think the overall core mechanics of the game should have a higher priority than stuff like that.

Tshask

I think both versions are missing the impact on the hips. If possible to make them twitch on impact which would also make the physics go off a bit more? If you think that part already looks fine, maybe for the futa version making the base/parent shaft bone translate or rotate quickly in and out on impact to enable physics more. Still looks quite good.

GrobGreenBlob

I personally think this still looks amazing!! If doing a ton of work just to add some barely perceptible jiggle causes other, more important, features to be neglected I don’t think it’s worth it. The move looks excellent when done on females. The only thing I notice a little “off” here is that maybe the balls and dick don’t swing or jiggle completely freely (the balls especially). I’m thinking that maybe this visual effect is exacerbated by the genitals size. With one of the larger dick & balls settings, it likely won’t even be noticeable. If you have to delay other features and completely rework the genitals just to take this visually from an “A” to an “A+”, I don’t think it’s entirely worth it. Like you said, adding some extra jiggle seems to be all this is missing in my untrained eyes...

First of all, great job! As always, I'm impressed for the work so far. Just my 2 cents (I'm not a 3D expert and I don't know how much parameters you can tweak). The first problem is that you can't mirror the same attacker animation with the futa/male and the female victim. She will punch male or futa opponents on the perineum (where females have genitals), not on the balls. Second problem is (maybe) the balls seem a rigid body attached to the groin area: they don't seem to have weight or move around as the penis does. As a sidenote, in that submission move, the victim's balls should hang even closer to the belly, so the punch should land on an even higher target.

AgentX9


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