XaiJu
nakedfighter3d
nakedfighter3d

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Chasing bugs

As many of you may notice - we have a bug with A LOT OF KOs! Every single punch can send your foes to the ground. That's not how it suppose to be.

And the most annoying part – when I run script in a debug mode, line by line – it works great! But when I'm not looking - the result is full of unexpected knock outs... WHATTA HELL? THAT'S NOT A QUANTUM PHYSICS, I WANT TO OBSERVE!

Chasing bugs

Comments

For now I have a moderately bad solution, but keep looking for the core problem solving.

Sam3DX

It's a C# code by the fact, but I'm using PlayMaker as visual API. I'm mailing with some guys who are good in PlayMaker and also have a topics on PM forum. <a href="http://hutonggames.com/playmakerforum/index.php?topic=19196.0" rel="nofollow noopener" target="_blank">http://hutonggames.com/playmakerforum/index.php?topic=19196.0</a>

Sam3DX

If the source code is written in C# I may try to help you finding the bug... Can you share it with me?

AgentX9


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