First look on a realtime skin shading
Added 2017-10-09 05:30:59 +0000 UTCRealtime engines is so much pain! 5% creative, 95% - solving errors, fighting with technical issues, crying and turning it on and off thousand times. I'm so tired... but before I go to sleep let me show you my first attempt on realtime skinshading. Not a big deal, just a model turnaround, but I still want to share it with you :)
Of course it's not so good as a proper render, but it should be around 60 frames per second, instead of 1-2 hours per still picture. Let me know, is it work? Can you run it?