XaiJu
Kazecat
Kazecat

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Change Notes 7-4-2019

General:

•  Crushed/Flattened characters stay that way if you finish the match like that.  A suggestion from Squashedflat that I really appreciated so implemented.

•  Win quotes still need to be added to address Jumba for all.

Jumba:

•  Gameplay wise I think she is final.  Try her out and give me feed back.

•  She has 5 special moves and 2 Supers.   Second super isn't on the move list.   Win Poses are still yet to be produced.

•  Health: 1150 HP

Jumbo:

•  Health:  1300 HP (most health I'm gonna do on a character, his speed merits it.)

Jiggly:

•  Had her super damage buffed. 480 - > 520  Also tried to help its scaling but its recommend to go for it quickly instead of a long combo into it.

•  Had her run speed buffed.

•  Health buffed:  950 HP

Katrina:

•  The speed of her crouching roundhouse and standing roundhouse has been sped up.

•  Rachelle heals faster when not active.

•  Health: 1100 HP

Bertha: 

•  Increased damage on her super butt bump. 280 - > 300

•  Health:  1200 HP

Enorma:

• Reduced Recovery on all gun attacks.

• Walk back and backdash speed increased

•  Health: 1025 HP (I want Enorma to have above average health but don't see why she merits it.)

Aroma:

•  Reduced Recovery on gas spray

• Reduced the amount of hits her charge ball does but tried to keep the damage consistent.  So less hits will add up to the same damage.

•  Combo damage inhibitor is now applied by the super ball too, since before it didn't and Aroma could melt people with it and melee attacks.

• Sound effects for farts are now "bassey", just loud bombastic sounding farts.  

•  Health:  900 HP  (if you feel this is too low let me know.  Her poison is really good when player controlled.)

Lardo:

•  Increased health gain on all bite attacks.

• Double Jump added

•  Walk and run speed increased.

•  Belly bump Runs over projectiles and only takes a fraction of the damage for doing so.  

• Health buffed:  1125 HP (Lardo was intended to be a tank.  He has a huge health pool, and life steal but lacks damage output.)

Zafta:

• Reduced damage of her standing roundhouse.

•  Reduced Health: 1050 HP

Makuyama:

•  Makuyama has a cheat ability to combo into his grabs.  This is unintentional but I don't know how he does it.  So I may have to just design with it in mind.

• Health: 1100 HP

Pastilla:

•  Recovery on her skunk spray is greatly reduced

•  Start up on it is also reduced

•  Sound effects for Pastilla are intended to sound more loose than Aroma.  Super gross.

•  Totems still lunge at opponents, but EX will flat out chase them. 

 •  Health: 1000 HP (Tanky Hippo body + Squishy Wizard = canceling each other out)

Change Notes 7-4-2019

Comments

That's intentional. The super already does 560 damage the grind doesn't need to add any more. All it does is insult the opponent to remove some meter to make their retaliation not so swift.

Kazecat

Hey Kaze, it appears that Jumba doesn't do additional grind damage if you press Hard Punch after her super's butt drop ender. Not sure if this is intentional or not.

itzg0dzy

QCF,QCF+ k

Kazecat

Hooray.

Dang, she makes jiggly look fricken tiny

John

how do we perform the 2nd super?

Nik


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