General:
• Crushed/Flattened characters stay that way if you finish the match like that. A suggestion from Squashedflat that I really appreciated so implemented.
• Win quotes still need to be added to address Jumba for all.
Jumba:
• Gameplay wise I think she is final. Try her out and give me feed back.
• She has 5 special moves and 2 Supers. Second super isn't on the move list. Win Poses are still yet to be produced.
• Health: 1150 HP
Jumbo:
• Health: 1300 HP (most health I'm gonna do on a character, his speed merits it.)
Jiggly:
• Had her super damage buffed. 480 - > 520 Also tried to help its scaling but its recommend to go for it quickly instead of a long combo into it.
• Had her run speed buffed.
• Health buffed: 950 HP
Katrina:
• The speed of her crouching roundhouse and standing roundhouse has been sped up.
• Rachelle heals faster when not active.
• Health: 1100 HP
Bertha:
• Increased damage on her super butt bump. 280 - > 300
• Health: 1200 HP
Enorma:
• Reduced Recovery on all gun attacks.
• Walk back and backdash speed increased
• Health: 1025 HP (I want Enorma to have above average health but don't see why she merits it.)
Aroma:
• Reduced Recovery on gas spray
• Reduced the amount of hits her charge ball does but tried to keep the damage consistent. So less hits will add up to the same damage.
• Combo damage inhibitor is now applied by the super ball too, since before it didn't and Aroma could melt people with it and melee attacks.
• Sound effects for farts are now "bassey", just loud bombastic sounding farts.
• Health: 900 HP (if you feel this is too low let me know. Her poison is really good when player controlled.)
Lardo:
• Increased health gain on all bite attacks.
• Double Jump added
• Walk and run speed increased.
• Belly bump Runs over projectiles and only takes a fraction of the damage for doing so.
• Health buffed: 1125 HP (Lardo was intended to be a tank. He has a huge health pool, and life steal but lacks damage output.)
Zafta:
• Reduced damage of her standing roundhouse.
• Reduced Health: 1050 HP
Makuyama:
• Makuyama has a cheat ability to combo into his grabs. This is unintentional but I don't know how he does it. So I may have to just design with it in mind.
• Health: 1100 HP
Pastilla:
• Recovery on her skunk spray is greatly reduced
• Start up on it is also reduced
• Sound effects for Pastilla are intended to sound more loose than Aroma. Super gross.
• Totems still lunge at opponents, but EX will flat out chase them.
• Health: 1000 HP (Tanky Hippo body + Squishy Wizard = canceling each other out)
Kazecat
2019-07-06 16:47:48 +0000 UTCitzg0dzy
2019-07-06 13:35:33 +0000 UTCKazecat
2019-07-05 08:11:59 +0000 UTCJohn
2019-07-05 05:26:30 +0000 UTCNik
2019-07-05 04:00:25 +0000 UTC