XaiJu
Kazecat
Kazecat

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Patch notes 9-24

I'm trying to finalize a lot of stuff before launching Makuyama.  So I apologize if the changes are minor since pretty much everyone is gameplay ready.  Most changes are cosmetic or minor.  I'm working on getting everyone an intro.


General:

•  Camera doesn't move for some grabs.  This just looks more pleasing.

•  Sliding attacks after running is considered for being implimented.

•  The Blocking AI was cluttered, its been streamlined to hopefully be more successful

Jumbo:

•  Jumbo's high damage feels curbed by his horrid mobility.  This is intentional.  He feels like he has to work.

•  Fixed armor on his S HP, S HK and removed it from his walk.

•  Fixed his positioning on Tremendous Butt In, getting hit/interupted wasn't putting him back on the ground plane.

• Intro Added (New Animation)

Jiggly:

• During a run Jiggly's long jump gets an alternate J. HK

•  Some attacks will slide if Jiggly runs into them.  S.HK will slide if ran before.

Bertha:

• Intro added (New Animation)

•  Tweaked AI to hopefully react better to fireballs/projectiles.

Katrina:

•  Intro Added (New Animation)

•  Katrina's S. HK will have sliding properties if you run into it.

•  Rachelle's code has been tweaked.  It just visually looks consistent.

Enorma:

•  Intro Added (reused assets)

•  Run speed is still horrible but her animation is hilarious to me.

•  Rocket Launcher damage brought down a bit. 150->120

•  Grenade Damage brought down a bit.  100 -> 80

Aroma:

•  Intro Added (reused assets)

Lardo:

-no changes-

Zafta:

•  S.MK, S.HP, S.HK have sliding properties if you run into them.

•  S.MK, S.HK, alt S.HK have been sped up.

•  AI has been tweaked to try to dodge projectiles.

Makuyama:

•  AI has been tweaked to try to dodge projectiles better.

•  KO wob animation has been added, similar to Jiggly and Bertha.



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