Happy New Year! A look at 2019 plans...
Added 2019-01-07 15:44:14 +0000 UTCI'm back from a very nice and greatly needed holiday and wanted to post my thoughts on what I hope to accomplish with VaM in 2019. But first, let me thank each of you for an amazing 2018! I am honored and amazed by the amount of support on this project and also the incredible community working on plugins, scenes, looks, textures, morphs, etc. to make VaM even better! Thank you!
I expect sometime this year I will split VaM into 2 release streams. VaM and VaM2. The reason for this is the VaM stream is becoming more difficult to add more features to without making performance even worse. There is quite a bit of duplication and inefficiency in all the physics systems in VaM (joints, soft-body collision, skin collision, hair, clothing) that is the primary performance bottleneck. It is time for a refresh and reset to open up the performance bottlenecks and also bring a bunch of new technologies into VaM. Getting VaM2 out of the gate is going to take a lot of time and effort, so my plan is to get VaM in good shape and add more community-based features so that VaM2 work can proceed while VaM can still thrive. Here are the rough plans for 1.15, VaM, and VaM2:
1.15
- Clothing sim improvements and fixes
- Some new sim clothing
- Plugin system improvements
- General bug fixes
VaM over next several months
- Clothing import
- Hair import and/or styling
- Morph compositor (combine several morphs into a single compiled morph)
- UI and quality-of-use improvements.
- Performance improvements if possible
- Review of open community requests and reports. Trello board cleanup and review in prep for parallel VaM and VaM2 streams.
VaM2 starting in several months. Early alphas will be provided to backers for a sneak peek.
- Move to Unity 2018.3 and beyond. Some significant changes to prefab system make it hard to update VaM to 2018.3. The VaM2 reset is a natural time to make this update. 2018.3 brings a lot of exciting new technology and performance improvements.
- Move to DAZ Genesis 3/8 models. New dual quaternion skinning system and joint-controlled morphs (JCM) will produce more natural joint bends. Genesis 3/8 models also generally come with much better textures than current Genesis 2 models.
- New High Definition Render Pipeline (HDRP). Better and more efficient lighting. Better shadows. Built-in post-process stack that will be extended to users to allow customizing a scene's look and effects like bloom and depth-of-focus. Most effects work in VR.
- Completely new skin and subsurface shaders that are compatible with the new HDRP system.
- New physics system for soft-body and skin collision. Will either be merged in with GPU physics system used for cloth and hair or utilize Unity's new CPU-based ECS and job system depending on which gives better performance after some research and testing. I expect this alone could more than double VaM performance and remove the current main CPU thread bottleneck that exists in VaM. This will also most likely allow for higher fidelity soft body physics with more areas of softness (thighs, stomach).
- Fluid physics. With improvements to skin collision above, accurate fluid to skin collision should be possible.
As you can see VaM2 will be a lot of work and is quite ambitious, but I'm very excited to continue to make VaM the best interactive adult sandbox application out there.
Meshed
Comments
I’m excited for your plans for this game! Still gonna try to date real girls though no offense 😂
Samantha Cooper
2019-01-28 05:07:12 +0000 UTCso, any teasers yet? what should we be expecting in this months update?
AWWalker
2019-01-28 04:04:03 +0000 UTCSign up at the "creator" level. The post containing the key will unlock; scroll down this page to find it. It's the same download for all versions. The different keys unlock the different capabilities.
DJ
2019-01-27 07:34:39 +0000 UTCReally amazing work, keep it up! Also Unity 2018.3 has some Oculus runtime issures currently FYI
Random Guy
2019-01-27 00:44:00 +0000 UTCHow do i get the full game?
VrTrooper
2019-01-26 18:58:06 +0000 UTCThanks for keeping this fantastic project moving! I gladly continue my subscription!
CTRL+ALT+Girls
2019-01-25 12:32:39 +0000 UTC1.X will continue on for some time. I don't plan to add Genesis 2 support to 2.X as I'm writing an entirely new pipeline for it that is tailored to Gen3/8 setup (different mesh/skinning/JCM)
Meshed VR
2019-01-24 20:38:12 +0000 UTCSorry I cannot distribute the source. Much of it is proprietary and I also use a lot of licensed material that cannot be distributed.
Meshed VR
2019-01-24 20:37:12 +0000 UTCI'm going to be working on a hands-only model...coming soon!
Meshed VR
2019-01-24 20:36:17 +0000 UTCAre you using latest version? <a href="https://github.com/Unity-Technologies/ScriptableRenderPipeline/wiki/VR-in-HDRP" rel="nofollow noopener" target="_blank">https://github.com/Unity-Technologies/ScriptableRenderPipeline/wiki/VR-in-HDRP</a> I found performance to be decent from my early first look a couple months back. I plan to move to 'lit' shader or make a custom version of it. That is why I'm doing it in 2.X where everything will be new (all new Person & other atoms)
Meshed VR
2019-01-24 20:35:54 +0000 UTCStill waiting for hands instead of the basic occlus/vive blue and red dot ...
Marc Girard
2019-01-23 17:02:27 +0000 UTCSuch a big fan of your work! You're a genius!! Keep it up
Ricky
2019-01-23 02:33:36 +0000 UTCFYI, I've messed-around w/HDRP and it's incredibly slow. Even simple models may never render fast enough for VR framerates. Plus, you've gotta rewrite any custom shaders. But, it does look nice. (Temper expectations accordingly.)
Wm
2019-01-22 01:22:07 +0000 UTCIs it possible to integrate Meshed VR within the Unity Editor or is it only distributed as a standalone executable? We are hoping to use Meshed VR for a university research project.
Paul Georges
2019-01-18 20:54:25 +0000 UTCLove the idea to move to Genesis 3 and 8, but will you at least leave support for Genesis 2? I've created a lot of morphs for it and I wouldn't want to lose those in the shuffle. Unless you'll just leave those in 1.X and offer downloads for both 1.X and 2.X, I'd be okay with that too.
Danji Draconid
2019-01-17 03:50:56 +0000 UTCKeep up the good work!
Offshore - Adult Games Developer
2019-01-16 07:54:19 +0000 UTCI do a lot of Daz studio stuff as a hobby so I'm so looking forward to v2.X. Can't wait for Gen 3/8 to be implemented in the game because of higher quality skin textures. *drools*
Heavenie
2019-01-11 16:38:51 +0000 UTCSounds promising! I'm certain it will be great! Keep up your good work, your efforts are appreciated :)
ZULEYKA GAMES
2019-01-11 12:45:17 +0000 UTCNow I wish I can take a 1 year sleep! Plan sounds very professional, keep it up, your work is very inspirational.
SupaRioAmateur
2019-01-10 09:01:53 +0000 UTCYour work is of the highest quality and you are leading the industry. Please keep up the amazing work!
VeryReal
2019-01-09 14:17:33 +0000 UTCNice! But i thought HDRP is currently not working for VR. Tried it a short time ago. But maybe Unity implemented VR support now? Rest sounds very, very Good. Go Meshed go :)
VR Ambassador
2019-01-09 08:22:01 +0000 UTCSeems like you will be burning alot of time on maintaining V1 when most of us probably want V2
Clayfacer
2019-01-09 03:31:23 +0000 UTCSounds good! My only request for inclusion prior to 2.0 is some kind of basic clothing that can be user-skinned, such as general pants, shorts, shirt (both tight and loose) and sleeved/not sleeved. The amount of content this commuinity would then generate could cover everything from uniforms to street fashion :)
RD
2019-01-08 18:59:42 +0000 UTCBest of luck in New Year, and can't wait to try out new features.
BlandManiac
2019-01-08 15:19:18 +0000 UTCStraight import of Daz models would be awesome also. If we could buy models from Daz and bring them in fully clothed and customized that would make things much more streamlined. Perhaps with a more realistic base model to work off of.
Patron
2019-01-08 00:16:29 +0000 UTCPlease push into interactivity, responsiveness and making the models more "alive" in 2.x Perhaps hooking into open source ai projects. Also, any plans for DLSS and Raytracing?
Patron
2019-01-08 00:15:36 +0000 UTCSweet:) just make sure to give us a simple skirt and t shirt
AWWalker
2019-01-07 21:40:42 +0000 UTCThe soft-body physics and clothing and VR stuff is already impressive. But I think a glaring omission is that the characters don't DO anything. There are animations, but they're not interactive. All you can do in the game is look around and move objects and contort the characters. They don't even have a breathing animation. Also, sadly most of the looks (in the community pack) don't look good, they're all weird and unnatural in some way or other. And it's a bit funny that when I loaded a community scene with 10 girls in it, my GPU (1080Ti) driver actually crashed from the strain...
Anon Coward
2019-01-07 21:24:46 +0000 UTCWelcome back MeshedVR, and oh-boy am I looking forward to these future updates!
Tobias Tjernlund
2019-01-07 20:29:32 +0000 UTCI must say that i am incredibly impress by this software. Well the fact is the pron is not the most interesting things in it (but still is interesting ahem). The sandbox possibility amaze me. I never felt empathy for digital character, VAM is inspiring. I might buy a rift mainly for it.
BillardFoxSkyTulip
2019-01-07 20:14:11 +0000 UTCBuild it and they will cum!! ;)
eclypse
2019-01-07 18:49:28 +0000 UTCnice good job
Juan Grande
2019-01-07 18:40:04 +0000 UTCMy man, you are the best! I CAN'T WAIT! <3
Agamnon Solarion
2019-01-07 17:56:06 +0000 UTCCan't wait for 2.x 😀 Happy New year!
Sapuzex
2019-01-07 17:19:25 +0000 UTCWoohoo how exciting 🙌🏻
StrelokMarkedOne
2019-01-07 17:15:31 +0000 UTCHappy new year! Meshed 😄
CLBullet
2019-01-07 16:53:08 +0000 UTCA good new year! And good luck with 2.x! Just don't make it a rewrite! ;-) <a href="https://techbeacon.com/17-opinions-resources-rewrites-vs-refactoring" rel="nofollow noopener" target="_blank">https://techbeacon.com/17-opinions-resources-rewrites-vs-refactoring</a>
Tako Schotanus
2019-01-07 16:34:53 +0000 UTCWelcome back Meshed! Happy new Year! Exciting times ahead indeed, thank you for your great ambitions :)
Evadave
2019-01-07 15:54:40 +0000 UTCKeep up the good work!
Terebonkoff Game Studio
2019-01-07 15:49:17 +0000 UTC