Download Link:
Highlights:
* Halloween-themed content added
* 2 full-fledged rooms added
* 3 new female hair options
* many new female clothing options
* Motion animation record - capture of controller state
* PlayerNavigationPanel object added - increased teleport control and adds ability to animate the players movement on a platform
Details:
New Content/Objects:
* 2 full-fledged rooms added
* old-style room
* crypt
* 1 new female skin set
* 3 new female hair options
* new clothing
* 3 Halloween themed sets featuring many sub-items
* silky PJs
* dress
* morphs
* a few Halloween themed morphs added: fangs, claws, pointed ears
* a few more face and body shapes
* 7 new built-in scenes, most featuring motion-captured animations
New Features:
* Motion animation record - now capture controller state
* allows control to be off and have object controlled by physics, then picked up naturally and animated, and then go back to physics state when released
* Allow save/restore of scene while head possess active
* on restore, player is moved and aligned to head possess position
* Teleport
* new PlayerNavigationPanel object added. You can now place panels that can be teleported to and they can be aligned in any orientation
* added option to teleport for Rift users
* Moving platforms
* combined with new teleport to platform feature, allows player to navigate onto a moving platform
* Free Move mode added for Vive users
* Screenshot feature
* Added option to allow UI to render in overlay so it is always on top of everything
Tweaks:
* Autocolliders adjusted for more character stability and to remove bouncing. Characters should not slide or bounce around as much when on another surface
* Friction adjustment - friction greatly increased on all surfaces
* Moved "Hard Reset" button - it is less likely to be hit by accident now
* Added teleport rotate back as option
* Improved female upper chest/shoulder/neck/head colliders
* Redid player height system. Needed to work with the new PlayerNavigationPanel object. Free move now has option of tracking floor height while moving to allow more natural environment navigation.
* Added Touch and Vive controller thumpad/thumbstick customization
* Save now prompts to take a screenshot after saving the json. This allows repositioning and also lining up for the exact thumbnail you want
* Tweaked possession system to only use regular links, but added option to control the spring setting that gets applied when possessing
* this allows recording while in possess mode to be more accurate
* Added spring/damper multiplier to breast/glute based on clothing that is being worn
* Added clothing colliders to some clothing items
* Switched method of determing if using Oculus VR mode for controls - might help with bug that doesn't allow some users to interact with UI
Bug fixes:
* Fixed control to joint binding when toggle off/on of character
* Fixed fallback shader user by ponytail so it will work on lowest LOD setting
* Fixed issue with Omri and other hair shadows flickering
* Fixed x/y/z pos/rot lock to properly save and restore
* Fixed right hand distortion when colliding deeply
* Fixed freeze motion not correctly pausing/restoreing patten and step.
* Fixed issue with possess and align when top of characters head was pointing downwards
Performance:
* slightly faster (2-3%) than 1.2 release
Meshed VR
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