Fastest growing Patreon project in "Adult Game" segment in 30 days!
Added 2017-08-20 16:16:20 +0000 UTC715 Patrons in 30 days! Thank you for tremendous 1st 30 days of support. This is incredible so far!
https://graphtreon.com/hot-patreon-creators
Release 1.1 is only a few days out! It is quite packed full of updates. I will list the full notes at release so you can see what has changed. I'm working on last bits of motion animation capture and creating some new scenes for demo, but all the other stuff and bug fixes are complete. Your support has really energized me to put in a lot of after hours work for this!
Thank you!
Comments
950 as of today.
Noise
2017-08-29 18:19:53 +0000 UTCWell-deserved, and the only project already focusing on a user animation feature -- this will blow up now!
2017-08-28 14:42:47 +0000 UTCZnelArts, you are also very active and with your allmost daily builds it feels like we as the contributors are directly connected to the developement. Thanks
Mika Eel
2017-08-25 20:59:22 +0000 UTCCongratulations! So far you have done better than any other Adult VR developer on Patreon, that is a great achievement! I want also thank you for bringing to us what is possible as a call for everybody to raise our standards in the products we are working on, your product is a source of inspiration for all of us. Welcome to the community, I speak for myself but I think we are all happy to have you as a fellow competitor, making us push the boundaries of imagination.
ZnelArts Game Dev
2017-08-25 18:14:08 +0000 UTCplz xD. none the less. amazing work !
2017-08-22 20:57:34 +0000 UTCI have to import models and release them into the sim at the moment. I don't currently have support for in-game import. There are a number of hurdles to tackle before that will work. The import process is currently very automated, but I depend on Unity's texture import which only works in Unity editor. I also generally have to do quite a bit of work to get materials to look right with my shaders. The reason is every texture set and material setup is different for every daz model. My shaders are quite a bit different than iray shader in DAZ so the mapping is not 1-to-1. For the model you show, I don't have a license and that provider does not offer a game-dev license, so I will not be able to get that one currently.
Meshed VR
2017-08-22 14:27:26 +0000 UTCMeshed VR, In your roadmap you listed "support for Daz3D Generation 3 models" Does it mean I will be able to import any models I want? For example, this one into the game: <a href="https://www.daz3d.com/aurora-bot-for-genesis-3-female" rel="nofollow noopener" target="_blank">https://www.daz3d.com/aurora-bot-for-genesis-3-female</a>
Abra Zizi
2017-08-22 13:44:34 +0000 UTCHey I would like that too, but we are still quite far from that. If this keeps up, it might be a possibility! You are paying for medical insurance, right?!? :)
Meshed VR
2017-08-22 12:12:46 +0000 UTCIf you have another job, we'd like you to quit. Thanks!
Mo Staff
2017-08-22 02:43:45 +0000 UTCKeep up the good work, looking forward to the 1.1 release and continued ingenuity!
2017-08-21 20:57:54 +0000 UTCMuch thanks! Enjoy following your project as well!
Meshed VR
2017-08-21 18:36:22 +0000 UTCI posted my video of the game here. :-) <a href="https://www.pornhub.com/view_video.php?viewkey=ph599742400d7ae" rel="nofollow noopener" target="_blank">https://www.pornhub.com/view_video.php?viewkey=ph599742400d7ae</a>
2017-08-21 14:07:06 +0000 UTCYour work is awesome. I have much respect for what you've accomplished. You've pushed the boundaries of what I thought was impossible and I thank you for that because now I want to strive to do the same. :)
Adult VR Games
2017-08-21 10:00:22 +0000 UTCyou should add a feature where you can type in the exact dimensions of your bed and create a bed the exact same width length and height as your own !
2017-08-21 08:27:56 +0000 UTCThat sounds great!! And I'm glad to hear that you could turn one of the controllers into a simple tracker that you could strap onto an object because then that will work for Oculus customers since only Vive has tracker pucks.
2017-08-21 05:35:53 +0000 UTCYep. In release 1.1 there is a new "Possess" feature. Once you use this, it will be quite obvious how the trackers might work in this possess system in a future release (beyond 1.1). Basically you could add just 1 tracker and have it on a belt to control character hips. If you have 3 trackers, you could control feet and have a quite realistic capture of full-body motion. Basically the "Possess" feature is set up so you step into the character to take control. It works ok for head + hands without any scaling of your size (arm length) to the character, but ideally the world would be scaled up while you are animating so the lengths of your arms and legs map better to the character you are trying to animate. Before I can properly deliver tracker support, I want to have a calibration mode that would determine the world scale to set while you are capturing motion (recording) so the animations come out well. So more work to be done there.
Meshed VR
2017-08-21 02:06:59 +0000 UTCYou mentioned Vive Trackers on your About page. Can you elaborate on how you might use trackers in this? I think the Holy Grail in these kinds of games (and even other games) is as much 1:1 tangible synchronicity between real world objects and animated characters as possible. A lot can be done, in this case, with just 2 to 4 trackers.
2017-08-21 01:20:06 +0000 UTCYes I want to have both breath animation and sound controlled by some logic (will be adjustable).
Meshed VR
2017-08-20 22:38:02 +0000 UTCCongrats MESH!! Really, well deserved! I greatly appreciate your kind attitude to all questions and suggestions, and your openness with your user base about your ideas and thoughts. As you grow, try keep your wonderful startup/ grassroots feel You have THE best adult product out there, hands down. I will be upgrading to the higher support after 1.1. SUGGESTION: Have you considered adding a natural breath sound to your models? I think it would greatly enhance the experience. Canned audio bits feel unnatural. However, a constant breath, that changes slowly based on an algorithm related to her pelvic movement could enhance her overall sense of aliveness. I would be curious to know what others think. The girl already feels so natural, I think breath would enhance this.
RossNutkinChan
2017-08-20 22:16:20 +0000 UTCExactly, I've been disappointed by another erotic game developer for not using Patreon and never telling their consumer base anything relevant to what they are up to keeping us in the dark. This is what small team developers need to be like! The development here seams to be very quick efficient and open to outside community help for development of this game.
2017-08-20 20:55:59 +0000 UTCCongrats!
2017-08-20 20:30:13 +0000 UTCThis is Patreon working as intended. Pitch idea, get support, said support encourages you to push forwards. Everyone wins. COOL!
Rob Cram
2017-08-20 18:42:24 +0000 UTCThank you for your work,same opinion that Naruchan.The best in VR currently.Realism, freedom and animation, only happiness.Continue like this, and you'll have even more Patreon.Looking forward to see the update, to comment.
Zman40
2017-08-20 18:29:52 +0000 UTC