XaiJu
qquest
qquest

patreon


Fan Club “Blog” #5: Making our first Actual Play!

Well, this whole thing was unexpected. 😅

Live on the Quinns Quest YouTube channel today is a 3 hour Actual Play video set in the world of hit videogame Citizen Sleeper, played with the creator of Citizen Sleeper, as well as a shorter video of me chatting with my players afterwards. Since we're half-way through Quinns Quest Season 1 with three reviews done and three left to go, you could think of this kind of like a funky intermission?

Here's what happened: I'm friends with Gareth, the (basically) solo developer behind award-winning sci-fi RPG Citizen Sleeper. Gareth, currently hard at work on Citizen Sleeper 2, said they were thinking of doing a one-shot Actual Play in the Citizen Sleeper universe for the game's second anniversary.

My dim memory of that conversation - which took place in a London pub - goes something like this:

"You know," says me. "I'm really interested in learning more about the production of Actual Play. It's such a big part of the TTRPG space that it would probably benefit Quinns Quest if I knew more about it."

"Well," responds Gareth, "Would you want to make it together and host it on Quinns Quest?"

"Um," says me, dedicating all of my beer-soaked brain to this question. "I dunno. Maybe. Probably. Yes??"

And so above Actual Play was born. The mechanics of the video game Citizen Sleeper couldn't translate 1:1 to a TTRPG, let alone a one-shot, so for the ruleset we ended up using was CBR+PNK, which is a fancy cyberpunk Blades in the Dark hack designed to (essentially) execute an entire Cyberpunk RED story/job in a single evening. So we took that as our foundation, and tweaked it the tiniest bit to make it less violent and more, well, sad.

But still! Actual Play isn't really something I was planning on doing on Quinns Quest, and ABSOLUTELY not this soon, so nobody's more surprised than me to be clicking 'Publish' on it today in YouTube's backend. But in no particular order, here are some reasons that I agreed to do it:

So in this behind-the-scenes blog I wanted to share a little bit about what it was like making the darn thing. Some not-particularly-enlightened observations follow...

First off, and perhaps most obviously: Making great Actual Play is harder than it looks!

Start to finish, as the GM I was extraordinarily stressed, and at least part of that is that this was a one-shot. I had to fully execute the story setup I'd planned within a tight time limit, while still being respectful of my players' agency to take the story in different directions and create scenes of their own when they wanted.

Additionally, I felt haunted for the entire shoot by the knowledge that I couldn't make any big mistakes that would undermine our story. It's comparable to driving a car for hours on end: It's not that any part is enormously challenging, but you simply can't make fuck up in a big way - it's just not an option - so you get a particular grind on your soul from remaining in a state of hypervigilance and focus for the entire time.

As a group, me and my players were also taken aback by how much focus is required from the players. In a normal RPG night if your character isn't super involved in a scene you can go to the bathroom, zone out, doodle, or be reading some bit of game material. In an Actual Play? Not an option! You have to sit there because your character could get called upon at any second, and if they do then you have to be in-character and ready with a response immediately. So again, players are kept in a state of hypervigilance for hours.

So take all of that, as well as any residual nerves you have from just being on camera, and then remember that you need to make all this look like play. You have to be having fun! You have to be earnest and own all of the inevitable tiny mistakes you make when playing an ttrpg, because those are often the best bits of the video! But you can't do this too much, because that reads as unprofessional or self-indulgent.

It's a lot.

That said, here's maybe the biggest revelation I had on the day, and the thing I had most wrong about Actual Play when I was watching & making observations about Critical Role years ago, at least partially jealous of their success:

I thought Actual Play wasn't representative of actually playing RPGs at home.

In truth, now I've made some, I think it actually is. Or at least it can be!

I was really surprised that both on the day that me and the "test" play session we did the week before, 90% of what we did involved me switching my brain off and just... playing a roleplaying game. What you can see in the above video is honestly how I GM in real life. If you want to know what my home games are like? They're like the above video. Except with more pee breaks. And maybe a few more moments where I candidly talk to my players about what they're enjoying and where they want the story to go.

(In fact, Rob, who plays Gimble in the video, is actually one of the players from my home games. I brought him along because he's a great player, but also because I know we play well together & him being there would chill me out a bit. Also he basically brought the character of Gimble back as a character for our Mothership campaign, which is great, as I wanted to spend more time with that nasty old guy.)

Also, final observation: On the last hangout I did with my Sinister Benefactor-level patrons, I mentioned I was playing an RPG set in the iron age with a couple of players who are a historian and an archaeologist. A patron asked me if I found that stressful, and truthfully, I said I didn't. I loved when I got corrected and I loved what they added to the worldbuilding.

You know what IS stressful though? That in this Actual Play I was running a game ON CAMERA, in a universe where the CREATOR WAS ONE OF MY PLAYERS, in a piece of fiction that WOULD TECHNICALLY BE CANON if I didn't screw up.

That I pulled that off, and Gareth told me after the shoot that they were going to put some of our characters in Citizen Sleeper 2? I felt incredibly pleased with myself. 🥰

Overall I just feel proud. I feel proud to have been brave enough to try this, I feel incredibly proud of my players, and I feel proud that Gareth is happy with the finished product. I hope you folks get a kick out of it.

Will you be seeing more Actual Play on Quinns Quest in the future? I think probably, yes. Assuming you don't hate this. I'm going to be pitching a stage show or two for PAX Unplugged 2024, and I have a good feeling one of those might now be an Actual Play of some kind. Assuming I can find an RPG that plays in an hour.

Which is an insane proposition. How do other folks do it?

-Quinns xx

Comments

Quintin Smith

I am going to be a dissenting voice here and say that, while I did enjoy the Actual Play, I get way more enjoyment and value out of the reviews and the previous Fan Club Videos. The best thing for me about Quinns Quest is that I DON'T have to watch 3 hours of content to get the good stuff, but that it is distilled to just the most interesting parts. So my wish for the future would be that the actual plays are considered a "once in a while bonus" rather than a replacement for the reviews or the advice videos.

Highflyer

I'll comment on the video but I want to leave this here: I really enjoyed this! Your production values are excellent and so I hate to ask this, but is there any chance to put the audio up here on Patreon on your podcast feed? I process APs so much better as just audio when I'm not tethered to my PC like YouTube requires.

Abrahm Simons

Like I commented on the video: This was great. I hope you consider doing more of these one shot "actual plays" in the future. I re-discovered ttrpgs back in 2020, partly thanks to the SU&SD podcast, it got me looking into stuff that blew me away and it's been an adventure since, and now you doing this channel is like you are going with me along the way on this new adventure. It's awesome. Thank you for what you do, which is so needed in a hobby saturated by D&D 5E.

Z (SpaceBoricua)

I'm a huge fan of Citizen Sleeper, and that was my first AP I've really watched. I loved it, thank you for sharing your talents.

Script_Kitty

Quinns

Quinns

This is so damn cool and you're the most pleasant GM I've ever watched play a TTRPG. Im also not much into Actual Play, maybe for the same reasons as you, or maybe not. Maybe I don't enjoy the excesive theatricallity of the ones I saw or maybe I wasn't a fan of the approach on many of the channels I watched. Perhaps it makes me overthink how I'm gonna play in the future. That being said, I loved your approach and the players were also fantastic. What a source of inspiration. Cheers!!!!

Guille García

I have to say. This is the best Actual play I've ever seen ♥️ It still has the roughness and real emotions so it feels like a real rpg at my table. So so easy to relate and love all you dear players and of course the marvel of a GM, Quinns. Thank you!

Jere Widenius (Kasanen)

This was a joy to watch! There's a particular thrill that comes from pulling off a really tight one-shot, and I think this AP and the debrief together really capture that energy. If it's ok to make a small suggestion, I would really like to see links to both CBR+PNK and Script Change in the video description. I realize that this AP is in some ways a (well deserved) promotion for Citizen Sleeper, but I think the game system should have a bit more of an explicit shout-out, even if this isn't a typical review. On top of that, while someone might watch the video and then go seek out CBR+PNK, I don't think many folks are going to remember/look up Script Change, but they might click a link! Safety tool design is frequently under valued in the ttrpg space, even as safety tool use is becoming more normalized. Kudos for leaving your safety discussion in the AP. When you directly talked about safety tools, specified exactly what techniques you were using, and then highlighted kind of challenging/emotional topics you were hoping to engage with I couldn't help but do a little dance of excitement!

Elias Mulhall

Grant Howitt has other one page RPGs besides Honey Heist that would run great in an hour. Nice Marines and Pride & Extreme Prejudice are both very silly. This is Not a Place of Honor also comes to mind, but that one is better if the players don't know what to expect.

Brendan Truett

I really like your character focused gming style! I’d also love to see you as a player if you do more of these. Maybe have guest gms to show off other gming styles?

kegna

The other notable thing about APs is that the first thing players are told is that they shouldn’t just be ready to be called on, but are the first audience/audience surrogate. (I remember one person explaining that was a leading principle in casting for APs You Have Heard Of)

Em

Wait, so you met in a tavern.

Stephen Maslin

This candid peek behind the curtain is fantastic. I'm excited to watch soon! Been wanting to play CBR+PNK, and actual-plays are my favorite way to learn. Looking forward to more of em on QQ!

klaxon

This is a great behind-the-scenes commentary on the process. Looking forward to sitting down and watching the video this weekend. Your hard work and insights are truly delightful to watch and enjoy.

Tyler Jackson

Really cool. Excited to watch this. I really appreciate your candor and introspection! It's really refreshing. Thanks for all your hard work!

Doan Roessler

Eager to watch every single minute

Gregory Morrison

Incredible! Can’t wait to devour this whole- and kudos to you for being bold and doing something you weren’t totally comfortable with! That takes real guts

Seraphina


More Creators