Combat, death, and health recovery at the inn have all been implemented and are all working! All that’s left to do is polish things up and do some testing, and the next test build will be ready. Hopefully the remaining steps won’t take too long; the build is small at this time so I’m very optimistic.
Even in its barebones state with its incomplete graphics and animations, the core game loop feels very fun, and I’m eager to build on it and make it into a proper Sophia RPG.