Sophia's combat sprite is gradually shaping up. The most crucial animation sprites are her idle, walking, swinging her baton, and dashing animations. She will have a lot more as the game shapes up. For the next build, the animations will be limited but functional, to give the player a feel for the direction I am going with the gameplay.
While a great deal of the game's navigation is in the first person (as seen in earlier screenshots) the combat will be top-down, free movement. I'm really looking forward to seeing how I can mesh these two perspectives together to create a unique overall experience.
Hex
2023-05-19 04:52:15 +0000 UTCMrMetroid
2023-05-19 04:11:37 +0000 UTC