XaiJu
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Thoughts on Fetish Games

Something I've realized I want to focus on in future fetish games is having the player be able to play the game at their own pace. By that I mean, games that are more narrative-driven and exploration-driven, instead of games that are based on reflex. I also want to make games in which there's a lot more interacting with the subject, like the belly slap in Yuletide Sophia. They are fetish games after all.

I have one more small fetish game I'm planning to release that will be mostly reflex-based, afterwards I would like to do a paradigm shift towards fetish games that are much more player-pace-driven.

Any thoughts on this? Let me know!

Comments

Not really suggestions, since I have a game planned out that I'm hoping to work on between my other projects. But if there's something you'd like to see in such a game I'm always open to hearing feedback from patrons.

Hex

Love love love this idea! There just really aren’t enough narrative games like that out there so I think it’ll definitely stand out. Especially coming from someone with your talents! Did you need suggestions on ways in which to do that at all?

BurpChicks

Thank you. That is definitely the direction I want to go in: allowing the player to enjoy the animations and artwork at their own pace.

Hex

Nothing constructive to add from a mechanical/developmental standpoint, but I would like to toss my two cents towards player pacing. As a tabletop player, being allowed to decide the pacing is a big draw towards enjoyment; I lack the coordination for reaction-based play (despite my love for Tetris, it took many attempts to beat YT Sophia), so something less pressuring would be nice. I enjoy your work in any form, and it's up to you, of course...but similar to how I can take time to enjoy your images, I would really enjoy the opportunity to do so with your images in motion in the medium of games.

Chiron2187

I agree. Even though I'm really happy with how Yuletide Sophia and Ski Free 2 came out and enjoy them, I really want the player to actually have time to enjoy the whole fetish bits. I have some ideas on how to accomplish this in upcoming games.

Hex

I’ve enjoyed both games you’ve made so far, and the little touches like the belly slap are πŸ‘Œ I feel very concentrated on reacting to the game mechanic and that I miss small things on the character such as belly size changes in the ski monster while I panic at how close it is and not having an egg/skull. I do feel like it’s very rewarding to complete them, though, as the final big belly scene is definitely worth it. A slower pace game that focuses more on puzzles/non-reaction mechanics would be nice and a good change of scenery; but I don’t really have any suggestions how to go about it. In either case, I enjoy your games and look forward to any you make in the future!

Ignis


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