Welcome back Fellow Darkish!
SLAM.
The moment your boots cross the threshold of the vast chamber, heavy iron bars crash shut behind you.
Ahead, the exit glimmers in the dim light, so close, and yet… you know too well that whoever sealed this place won’t let you reach it unchallenged.
REWARDS
22x16 Map
Gridded and gridless versions
Original, Original No Traps versions!
22x16 Map
Gridded and gridless versions
Original, Original No Traps, Light Off, Light Off No Traps, Haunted, Haunted No Traps, Massacre, Massacre No Traps versions!
Printable PDFs
22x16 Map
Gridded and gridless versions
Original, Original No Traps, Light Off, Light Off No Traps, Haunted, Haunted No Traps, Massacre, Massacre No Traps, Magma, Magma No Traps, Toxic, Toxic No Traps, Water, Water No Traps, Cursed, Cursed No Traps versions!
Printable PDFs
MAP DESCRIPTION
The Stealth Chamber is a sprawling, maze-like battlemap riddled with threats.
Twisting corridors, tight passages, and countless dead ends wind through the room, each corner a potential hiding spot for enemies lying in wait, ready to strike from the shadows.
Two large floor traps dominate the ground, hiding gods-know-what dangers: Poisonous gas? Arrows? Fire? One thing is certain, crossing them without care would be a fatal mistake.
You could try leaping over the dark pit that separates them… but a misstep means pain. And probably death.
Two locked chambers, sealed behind iron doors, hold strange levers and a massive chest.
The keys, no doubt, are in enemy hands, and as you creep through the gloom, every shadow could hide a foe with a crossbow trained on your back.
Will you retrieve the keys before the dungeon retrieves you?
NOTES
Stealth Chamber is a tactical and deadly environment, perfect for ambushes and trap-filled skirmishes. Use the walls to sneak and strike. Trick enemies into falling into pits or walking right into deadly mechanisms, but be warned: they’ll try to do the same to you.
Hidden Enemies: Enemies may lurk behind any corner, armed with blowguns or crossbows. Move slowly. Listen closely. The next bolt could be meant for your throat.
Traps: The two large floor traps are visible but unavoidable. Whether they spew fire, fire arrows, release gas, or something worse, you’ll need to face them to reach your goal.
Friendly Fire: Use the traps to your advantage. If you can push or bait your enemies into them, do it.
The Levers: Each locked behind an iron door, their purpose remains unclear. Do they disable traps? Open the way forward? Affect rooms beyond? Or are they a cruel distraction?
The Chest: Heavy and sealed, it may hold vital items, potions, keys, or perhaps a hidden treasure. Then again… it might be a Mimic guarding the lever.

Welcome Back, Fellow Darkish!
We keep delving deeper into this Dungeon, where each room becomes more dangerous—and more intriguing.
This chamber is a miniature labyrinth, offering the thrills of a sprawling dungeon in a compact, table-friendly format. Hidden enemies, mysterious loot, and treacherous traps, everything a good dungeon crawl needs, all in one deadly place.
With four unique maps now in the set, your party has plenty to explore over multiple sessions… and we’re far from finished. Expect more rooms. More options. And more ways to die.
As always, we invite you, especially this time, to send us your feedback. Are you already exploring the Dungeon? What rooms would you like to see added next?
Your voice matters even more for long-term projects like this, so don’t be shy, let us know what you think!
That’s it for this map, dear Fellow Darkish
We wish you great adventures and NAT20s,
The Darkest Maps Team
Darkest Maps
2025-06-30 20:30:06 +0000 UTCJames Campos
2025-06-30 04:21:58 +0000 UTC