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Darkest Maps
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The Dungeon: Entry Hall [22x16]

Welcome back Fellow Darkish!

The moment you set foot into the dark dungeon, four massive braziers flare to life, their glow dancing across the stone walls.

An automatic enchantment… or has someone already heard you arrive, daring you to press on?

REWARDS

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MAP DESCRIPTION

Entry Hall

The first gateway into an immense dungeon, never fully explored or mapped.

A square chamber hewn entirely from living rock, without windows or exits—only the flames of the braziers and the torches hung on the walls, whose warm light casts long shadows across ancient vaults.

Scattered clay jars line the walls, perhaps containing oil, water… or some intriguing treasure.

At the center, a wide area of rubble hints at past clashes, while dust motes hanging in the air testify to the cavern’s remote age.

On closer inspection, your only option is to move forward toward the next challenge… but who—or what—might emerge from the darkness to stop you?

NOTES

Welcome Back, Fellow Darkish!

The Dungeon: Entry Hall launches a project designed to break the dungeon into easy-to-combine modules, rather than offering one massive, inflexible map.

With  this project, you’ll have at your disposal a vast array of rooms, corridors, and mechanisms to mix and match—creating ever-changing, customized labyrinths.

For now, we leave you in the Entry Hall—but more themed maps are coming soon!

Curious to see how the project unfolds? We can’t wait to share every step of our journey with you.

That’s all for this map, dear Fellow Darkish!

We wish you great adventures and NAT20s,

The Darkest Maps Team

The Dungeon: Entry Hall [22x16]

Comments

As always - magnificent ❤️

Young Elisha

Definitely gonna use this one

Carol Rozendo


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