The central chamber connecting the various, squirming tunnels of the Living Depths.
With this final piece, Rootyful's glorious (gory-ous?) Living Depths Megadungeon is now complete!
Part 3 alone is 64x39 and, with some clever overlapping, connects Part 1 and 2 into a single, massive tunnel system:

(This is gonna take a few sessions to clear!)
You can construct these yourself using my visual guide above, play them piece-by-piece, or split them up into two distinct dungeons. This system of connecting pieces offers a bit more flexibility than my usual method of connecting multi-part maps perfectly along their edges.
So, how will you run the crossing of this underground lake? What manner of machinery can be found on its shores? What creatures call the Living Depths home? We hope you'll brainstorm with us in the comments! :)


The 'Corrupted' base map with light and dark color schemes
– Thanks to Patrons like you, the base maps are released under the CC BY-NC 4.0 license.


All Bronze Rewards
169 extracted map assets depicting strange contraptions, cave formations, and organic growths
A Dungeondraft pack, uploaded here shortly after release


Click to download: VTT-Scale | Print-Scale
All Bronze & Silver Rewards
The following map variants, each with light and dark color schemes
– Corrupted. Something is growing to fill these tunnels... Perhaps, later, the world
– Alien. Otherworldly technologies carry out their inscrutable functions in deep, dark places
– Organic. The fleshy intestines of something huge and unholy
– Rotting. The stone bowels of the earth, where all manner of rot and bone gathers
The PSD project file, messaged to those who pledged $5+ towards this map, delivered to your Patreon inbox shortly after release