When importing vmd motion to mmdd2.7, please select TDA1.3bone mod if possible in bone type.
How to use runtime unity editor and simple bokeh in koikatsu scene
https://www.patreon.com/posts/78835407?pr=true
The reward includes a Koikatsu (kkuss) preset card, studio scene, blenshape key, and specter setting.
kkuss / kkuts shader link and BepInEx. zip guide
https://www.patreon.com/posts/58331205
kkuss / kkuts shader link
https://ux.getuploader.com/nHaruka_KK/index/date/desc/2
Please update to kkuss / kkuts shader and Recent version of koikatsu
Please update HF mod / kkmanager if mod is missing. I recently made a video using the specter plug-in. I made the path folder of this plugin as BepInEx.zip, so it would be good to check the path by putting it as a backup file
If you install the specter plug-in in BepInEx, you can use the function by entering the studio window and pressing the u button
This is the vnge 41 version link.
https://mega.nz/folder/oiB2wAQK#ojGIzlAN-1B-263uUDEalQ/folder/Jm5xAIbA
This is the mmdd2.8kk (koikatsu) link.
https://mega.nz/folder/NQhG3IjA#rwyaVwE0O1t3pJe5Fefv2Q
After opening the koikatsu folder, paste vnge according to the link and then paste mmdd2.8.2
file
https://mega.nz/folder/5xJlyTxQ
XgKnpFbExjOVtO9vaJkebg
pepsi
2024-01-14 10:41:34 +0000 UTC紅茶的な何か 午後の
2024-01-12 06:41:58 +0000 UTC