THIS should be at DV29 but, there's a reason it wasn't: high fps animation is hard to do, I literally suck at it.
BUT(t)...
In my work for drafting the maximum DV I can in the minimum time before greenlighting it, I've come across this test and gave it another shot: Dee-Dee was nearly finished so I cleaned the scene, tried import/export presets and tested other things... at the same time David's first try was catastrophically bad, meaning I've messed it up.
But I insisted, managing salvage part of the base pose and remaking it based on visual references and... it is still a little mechanical, but with a good camera angle it feels more natural.
Not sure if it will make the cut for DV 30 because it needs variations upon the base loop, but I have it tested here. Now I have to run for reassembling characters, finish fixing some scenes and see if it will work or of it will keep crashing, meaning it still needs more refinement...
But that's my work, right?
LET ME KNOW IF YOU GUYS THINK IT IS OK.
See the attachment: π
bmtbguy
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2025-03-24 20:53:45 +0000 UTCAndrew
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