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Bmtbguy
Bmtbguy

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And this is why I animate some stuff in advance... (attached)

When it fails it fails. The more lights and more complex scenes are, more aberrations come out on animations - the fact they can't be rendered in top quality doesn't help, but I'm not pixar, haha.

Notice the floor flickering, lights "changing" places (in reality a weird render priority error that turn a light on or off) and the camera going crazy - something that can happen to some dformers I use for clothing breasts. I have 5 lights + the outside light dome there because of the corridor, that's a lot of stuff to the system to calculate.

In this one, at DVU, you will see a lot of mistakes: at that time I noticed the errors in the first dozen frames, even revising frame-to-frame before scheduling it the errors kept coming up, but I decided to let it finish because I was working on other stuff.

Later I revised the cameras and lights, all steady, so, this was a shader+light+mesh calculation error in the program.

After studying the case I had to edit the base DVU building to remove overlapping layers, simplify some mesh, add complexity to the floors mesh, exchange the glass shaders (yes, glass shaders give me a lot of errors since ct23), turn of some lights or create a simpler set with similar looks for the camera, shrinking some light emitting surfaces, etc...

The same error happened in the draft of the next BPE when I tested the bathroom (yep, phoebe's turn will finish there) when I tried to make the place better to the eye, but it was much worse because the errors were showing out while navigating with the camera, it was scary destroyed that place...

At least I'm getting better at guessing how to fix it, nothing lost here (maybe some snooze time, hehe).

And this is why I animate some stuff in advance... (attached)

Comments

sorry the woman

chris

You mean the university? If so, the model itself isn't, it is a great corridor, but most of these older asset's mesh are poorly optimized and sometimes contains lack of mesh for reflexive surfaces like the floors, and mesh errors that recent programs can fix automatically but back in the day not all programs could do properly (sometimes modelling when you weld some surfaces they create multiple lines and or surfaces in the same place that result in errors when rendering).

bmtbguy

overall the model isn't too bad

chris


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