Schedule - End of May 2023
Added 2023-05-29 15:51:07 +0000 UTCRELEASE SCHEDULE
TBC = to be confirmed
• Extra bonusses done in a whim - these renders given to Patrons or released publicly simply happen. Wait for them at ANY time. (Mwahahaha!)
• Vetorama - Jessy - May 31
• Giantess Dream Bonus Part 3 - June 2
This time I could begin the works earlier
• Next stage Bonus - Special bonus NCA related - June 9
(in the works but may be delivered in time)
• Giantess Dream Bonus Part 4 - June 16
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IN THE WORKS (no final ETA)
It is very unfair how I begin and end some stuff even without placing them here...
• Next stage Bonus - Cheap Tricks related - TBC
• NCA Growth Madness - Draft
• Patreon and Tier official Renders 1/4 done
• NCA roster comparisons next characters test
• Extra Bonus renders
• Giantess Dream 4 - Draft
• Mega Eden - on hold - more renders plus an extension
• Volley Story - On hold - draft
• NCA Sci-Fi - Draft
• NCA Lake - Draft
• Domina's Valley 29 - Drafts almost done - depends on plot: I have all the models but don't have all she skin and scenes converted to iRay, I must test stuff and set the GD part because it has at least 2 scenes before this chapter to happen.
• Cheap Tricks Remakes - on hold
• Cheap Tricks 43 - on hold
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BEHIND THE SCENES (BTS)
• Render quality and rendering time study
• Animation workflow re-development
• Backup and safety measurements
• AI picture generation - early stages - learning to use it, next I'll be trying to train it in my models so they can generate some shots of specific characters.
• Organizing workflow and plan to be able to have a full release in a month instead of weekly parts of a comic (for CT and GD chapters)
• Convert the texture of the characters to iRay - no ETA - Will do slowly - 66% done, (166 base models total, including versions of characters) CT ALL OK (56 chars) / DV 52 chars OK / GD 1 chars OK (replicating Winters is being a problem... those boobs are a thing)
• Convert the scenes to iRay - No ETA - ??% - will do slowly - I have too much scenes in my folders, couldn't count it exactly
• Being able to work with the render engine iRay "freely" about 95% - still learning and fine tuning, but I'm comfortable working with it already
• Boring Sad Maintenance - 50% - ongoing, it is never 100% but I set a good foot at it back in the day and this weekend I did some more.
• Complete the scripts for the universes integration - This is a tricky one... I've been very absorbed into making renders and dealing with iRay, I need to make a full stop one of these days and set it, so I can finish the first season of Giantess Dream and increase the pace of releases.
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THE TALK
First of all, I'd like to thank you all for your support: these last weeks have been CRAZY, and I'm very happy with the results of the works, feedback, new ideas, possibilities... wow, this is all so great!
But yeah, I've been investing and working a lot too, so, better I get careful about that, haha, health is improving and it allows me to work harder, but I'm not 100% yet.
NCA Zero has begun like a simple continuous bonus idea, but you guys know that I want to make the utmost with whatever I have in hands, so I developed a mini plot that I've been gotten invested into, meaning it is just growing - and yes, soon we shall see some real growth in it, this is why I'm so happy about it. Also by the fact it is a weekly development I can ruminate the ideas and come out with better ones is great - to not tell about the writing that is being refined by a MadLad whose lines come out delightful... (Yes, I'm loving it.)
Reestablishing my backup system was a problem and a time eater, but even don't having all the redundancy I wanted and giving up having the games folder in the timeline thing, GTS stuff is safe, with a local copy of the old computer and a cloud + timeline backup of the main rig that can be read by any system, so, yeah, I finally feel safe.
Meanwhile, the works have been intense, so intense that I didn't begin the next NCA yet - it may be the next reward/full chapter release - but this is not bad, considering the achievements in the background I'd say we're going VERY well here, a good example are the extra renders and schedule growing in front of us after a couple of weeks where I struggled with things that needed to be done.
As soon I finish with the stuff I'm doing here I may look into new chapters again: can't let the hype of stuff I'm doing right now, the results coming out good, so, as long I have content coming out everybody will be happy.
Speaking of which, I'm reworking rendering setting and workflow, a fine tune that put me to render again 100+ renders of NCA part 3 I had done (remember we have the standard and X variant of it), but don't worry, it is all coming out this Friday. The origin of this was Destiny's render, I had to edit stuff because I can't keep doing postwork in every single render because iRay requires 4 hours to deliver a specific reflection, so, editing it and having some "3Delight" dominance over it. But faster now that I've been learning to tweak surfaces, render configs and tame the Video Card's heat ;D
Also, we'll have animations soon, I'm working on that and it is finally evolving. This was heavily impacted by the things that happened in Destiny's render, so, no overly problematic loooooong time renders like in CT or super noisy renders like in the beginning of NCA (but I put some noise in all renders, it is a Photographer trick that makes it looks smoother).
And, hey, I've got an AI running here too, after me being beat to hell...
But I have ZERO intention to go after AI creators, my thing was doing a Giselle portrait, so, after having the full one running here for real (freaking thing was half working until I put an MS store Pyton here), I plan to train it in my models so I can do portraits of my girls. I think this is fun and an additional way of having the rig working in the time it would be idle - after all I've been learning that processing time is freaking precious... What is not fun is me investing almost 2 whole days for making it work and testing. Give my time back, you dumb AI!
Characters conversions are going slow and new scenes tested tired me a lot, so, I'll go back to them later: can't render test with the rendering schedule here...
As for the rest, thanks again for supporting the Dream, you guys are the best!