From time to time I test the accuracy and lights on this.
It's been a challenge for making it look "ok". This is not the last state, but was one of the camera/light angles that made it look worst on a "thing" I've been editing since a long time.
Last time I went straight 2 hours for editing the mesh for making it look "seamless" - something I faked with Photoshop a couple of times.
As you can see, depending on the light/camera position, the shader betrays me and show volume that don't exist...
It is what it is. I can't do a POV growth scene depending on the light, I have adjustments to do before the day comes.
Dick Cheney
2022-08-25 18:37:43 +0000 UTCEnno Wo
2022-02-27 07:47:03 +0000 UTCUnknown1
2022-02-27 07:09:50 +0000 UTCIhsan
2022-02-26 20:08:11 +0000 UTCbmtbguy
2022-02-26 20:07:34 +0000 UTCIhsan
2022-02-26 16:45:18 +0000 UTC