Impossibly complicated working with this to me.
Despite the fact that every time I give it a try I learn something ( invested a good time just to remind myself the indoor scene was light-washing the result and to localize the scene toning preferences), I still can't render a good scene because some of mine cities are just to big for video memory - and a specific new one my be a bit impossible even to a top of the line card.
This would be fixable the day I put my hands on a nvidia video card with 24 gb of ram or more, I'd give a shot at 32gb ones. Unfortunately the closest thing I see in the market is the RTX 3090, that in my opinion is a waste due to its price (native cost/benefit) and the kamikaze thermal design that is basically a video chip natively overclocked to the infinite that I can't even keep running on my actual power setup without going into a no-break that costs more than my whole system. On top of that this card costs more than a new car here. And generates too much heat so the computer itself would fail unless you have a turbine as a fan - and I'm not a fan of that :P
Quadros are not an option, those are even more expensive.
ANYWAY, my next upgrade (that one day will happen when prices get more friendly) may focus on 3Delight's progressive rendering that is the absolute limit of render quality and will allow me to use some displacement maps on top quality for some delicious effects I'm speeding up building here. Maybe in the future, when a 24gb card consumes less than 170w and don't turn my room into an inferno I would happily get one and make some tries at it as a new rendering standard for stories.
For now, let's just have fun as stuff is ^^
PS. Cheap Tricks 41 have its first part posed, yesterday I resolved the end of the chapter. I have a little mess to fix in the middle of the chapter yet hahaha, here we go again. This weekend I'll post the preview.
bmtbguy
2021-09-14 21:26:49 +0000 UTCRocketNowWow
2021-09-14 20:55:35 +0000 UTC