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Goblin Layer 0.56.5 "Fewer Scarabs" Release!

Goblin Layer 0.56.5 "Fewer Scarabs" - Edition
Note that the title screen will still say 0.56. I was too lazy to re-render it.

Main Download:
MEGA
Key:
pv1Vt_98lbPSVhq-bk_R_Q
Empty folder? Check back in 30 minutes!


Highlights:

Shitload of Bugfixes and overall Improvements, the main purpose of the update

A couple new Renders. Full changelog attached at the bottom of this post:

- If you've already played 0.56, check the "solo changelog.txt" for a list of new changes.

- If you haven't check the "giga-changelog" for a all details. 0.56 had new animations & scenes!

If you're a free member reading this after it went public, this is kinda like 2-1 release.
Definitely check the giga-changelog.

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Dev Notes

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Left to do in the Desert, is to add a "climactic" animation & renders to the latest Scene & wrap up (literally) the main quest. Then it's back to Hubtown, to start the "Human Relations" questline. Which is a turning point in the story.

I'll also be remaking some early scenes, but it's not high priority, just something I'll do if I feel I got some time over. The reasons are:

1. Art update, I'm using Blender now & can do a bunch of things I wasn't able to do before + the quality of some of the early stuff is frankly quite shit...

2. Some of those scenes could do with some better writing.

In regards to Townspeople, I'd like to add a bit more "build-up" to avoid the feeling of people just throwing themselves at you at first eye-contact. Not all of them though, the current behavior is fully in character for Blondie for example :-). Sorceress still really needs to refill her ingredients... and Goblins are goblins... and so on. But for the more prudish, or prudent, ones.

Also, I don't know if you've noticed, but the maps from 0.55-ish on has gotten larger. The reason is, at some point I might want to increase the overall resolution of the game, and if you don't also make the maps proportionally larger, you'll get a lot of "black space" around the edges. That's ok for interiors, but looks weird outside. So maps will be getting bigger to compensate. However, all the important stuff will be located close to the "entrance point" of the map, for quick access. So even if the maps get bigger, you won't have to walk longer.

I might leave some small rewards deeper into the map, for those who enjoy the exploring and picking things up, but it will not be anything required to progress the story.

Comments

Man this game is the best

EvilLordKitten


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