Important information!
In the project, not all animations will be included in the project. Animations like Stealth Finishers come from the UE4 marketplace - OpenMarketplace In order for it to look like on a video, you need this package, which must later be uploaded to the project (I will present this process in a separate material). Without these animations, the project will run normally.
How to reimport animations form Marketplace Pack to project:
https://www.youtube.com/watch?v=U9SF3dKJ8Yk
Edit: From this version, please do not edit the animation curves, now you only need to replace the damaged animations with the original ones.
Edit (Ver 2.2): I used other animations from anim pack from marketplace - Ultimate Traversal Anims by RamsterZ. I broke this animations but if you want to import orginal , buy this pack , export choosed animations to fbx and reimport to the project.
Edit (Ver 2.5): The Melee Combat system uses a new pack from the Marketplace. Animations are not included in the project, but the system can still be used, although bugs may appear. If you have this Animation Pack - Marketplace Link, do the same with it as with other bundles. Do not change any animation sequence settings, but reimport individual files. The list is attached in the appendix. Attention! In the project, the names of the animations start with 'BF_H2H' or 'BF_Knife', so you need to replace the file names after exporting FBX.
-------> INFO About Plugins <-------
The PowerIK plugin was instaled in the project. From now on, you do not need to install it in engine. However, if you are replacing files from version 2.4 to an older version, don't forget to copy the 'Plugins' directory.
Information about my plugin:
The current version is 1.8. It works on two versions UE5.0 and UE5.1. Currently, it is already installed in version 2.8 of the project, but if you are using earlier versions, it is recommended to replace the plugin files in the plugins folder. Plugin download link (Current version 1.8): Download. However, if you have problem with rebuilding the plugin using UE5.1, then you can use the already compiled version (this version is only for UE5.1, the previous link may work with 2 versions of the program):
Download For UE5.1 (entire plugins folder)
News in 2.8 version:
A
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