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JakubW
JakubW

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UE5 - Realtime retarget Metahuman to UE4 Skeleton (For IWALS 2.1 to 2.4 and ALSv4)

Attention! The method I used is not perfect. There are problems with, for example, the fingers. The main reason for this is that the UE4 skeleton is not fully compatible with Metahuman. But the UE5 skeleton does, which allows you to easily retarget from UE4 skeleton to UE5 skeleton to Metahuman Render Mesh. Unfortunately, the process using two FullBodyIK nodes, which may burden the processor a bit. A very important element is that the UE5 skeleton must be 'stretched' in order to be proportional to the UE4 skeleton.

The difference in the structure of the UE4 and UE5 skeleton:

The difference between using only a single FullBodyIK and using additional hand and finger correction:

Download Link:

Download Win x64 UE5 

UE5 - Realtime retarget Metahuman to UE4 Skeleton (For IWALS 2.1 to 2.4 and ALSv4)

Comments

Hi Jakub, i followed the video but it seems like the characters folder is missing some files or are there other things to do before changing the character?

Azmonarth

Also is there some guide how can I do the same, but with "clear" ALS version, not with IWALS?

Nikolay Korzun


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